Deithland Series: The Reiksmarines
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๐๐๐๐๐๐ ๐๐ ๐
๐๐๐๐๐๐๐๐
๐๐๐๐๐๐๐๐, ๐๐๐๐๐
๐๐๐ ๐๐๐
๐๐๐๐๐๐๐ ๐๐๐๐๐ ๐ ๐๐๐ ๐๐๐, ๐๐๐๐๐๐๐
๐๐ ๐ ๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐ ๐๐๐
๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐. ๐บ๐๐๐๐, ๐๐๐๐๐, ๐๐๐๐, ๐๐๐๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐
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๐พ๐ ๐๐๐ ๐ซ๐๐๐๐๐๐๐๐
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At present, Deithland exists in the hearts and minds of her people, ready to one day come forth when enough wave her banner. There will not merely be survival, there will be prosperity, a glorious new era brought forth by advanced weaponry, powerful war machines, and the finest examples of humanity we have to offer as a species. This world is our birthright, humanity’s cradle and fortress. We must be strong if we are to inherit it and earn it’s stewardship.
For now though, this mod adds seven new elite infantry units to the Empire, with much, ๐๐๐๐ more to come.
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The very first of the mythic fighting force colloquially known as "The Red and Blues". Every man present has been pulled from his previous unit for distinguished service, and further honed into a lethal weapon proficient in all manner of killing. No matter where they came from, be it a greatswords brigade, halberdiers, handgunners, even artillery crews, these men are drilled in hand to hand combat and firearms, becoming equally adept at slaying and shooting their enemies.

๐น๐๐๐๐๐๐๐๐๐๐๐ (๐จ๐๐๐๐๐๐ ๐น๐๐๐๐๐)
The Reiksmarines as most know them. With a combat doctrine that focuses on ferocity in combat, some of the men, being given great liberty to personalize their kit, thought it more effective to leave their sidearms behind and simply bolt halberd heads to their weapon, allowing for deadly bayonet charges and the breaking up of charges directed at them

๐น๐๐๐๐๐๐๐๐๐๐๐ (๐ฏ๐๐๐๐๐๐๐๐๐๐๐)
Sometimes one shot is not enough. Sometimes there’s no time to sheath your rifle and draw your sword. Sometimes you simply cannot be arsed to carry a whole rifle into battle. All these problems solved by simply attaching axeheads to pistols, two of them that is.

๐น๐๐๐๐๐๐๐๐๐๐๐ (๐บ๐๐๐๐๐๐๐)
A more popular but equally rare choice of firearms amongst the Reiksmarines. Shotguns loaded with ammunition meant to bring full-grown bears to the dirt have proven effective in just about any situation, unless perhaps, the enemy is clad in metal from head to toe. Nonetheless, even should an encroaching enemy be otherwise lightly injured by the first barrel, they shall fear what will come out of the second.

๐น๐๐๐๐๐๐๐๐๐๐๐ (๐บ๐๐๐๐
-๐ถ๐๐๐)
Mark our words, it took a mere ๐ฉ๐๐ฃ Red and Blues taking hacksaws to their barrels before the workshops of Nuln simply began manufacturing shotguns in this configuration, yet still, some of the men do it anyway. The efficacy cannot be denied however, with relative ease of reload for what it is as well as being rather compact, the sawed-off shotgun makes for an excellent implement in clearing walls or city streets of Reikland’s enemies.

๐น๐๐๐๐๐๐๐๐๐๐๐ (๐ฎ๐๐๐๐ ๐พ๐๐๐๐๐๐)
While poleaxes and polehammers are typically weapons reserved for knights fighting on foot, the Red and Blues wear mostly full plate armor into battle too now don’t they? Equally adept at splitting skin and cracking armor, these men can offend any foe, though without any particular expertise against large or small, something they leave to their firearm-bearing counterparts.

๐น๐๐๐๐๐๐๐๐๐๐๐ (๐บ๐๐๐๐๐๐๐๐๐๐
๐)
A proprietary device that’s as effective as it is difficult to produce, Spellshields offer Reiksmarines a weak but direct connection to Sigmar’s favor. At least, that is what the Colleges of Magic tell the Witch Hunters. There’s no denying the miraculous defense it offers it’s bearer, however, something that helps skeptics to overlook the embossed gem’s dubious nature.
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All of these men are recruited from the Tier 3 Ranged building, the Gunnery School. I would have added other building requirements but those don’t seem to work for anybody, and with compatibility in mind, these are fine as they are. If I figure out how to do it I’ll make the foundry a requirement and that’s it. The men are expensive however! So don’t fill up your armies with them before you can afford the upkeep!
The mod also works with Elspeth’s Gunnery school mechanic, all upgrades apply and unit cards visible, if you’re interested in making these men truly elite.
SUBMODS:- I will be making a submod for Sigmar’s Heirs soon-ish, and any other Empire mods that I personally use that will need it. ๐ฐ ๐๐๐๐ ๐ต๐ถ๐ป ๐๐ ๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐ ๐ ๐๐๐ ๐บ๐ญ๐ถ/๐น๐๐ ๐๐๐๐/๐ฎ๐๐๐๐๐๐๐๐๐ ๐๐ ๐ฐ ๐ ๐ ๐๐๐ ๐๐๐ ๐๐๐๐๐, ๐๐๐๐๐๐ ๐ ๐ ๐๐๐ ๐๐๐ ๐๐ ๐๐ ๐ ๐ ๐๐. Please feel absolutely free to do that yourselves though!
Also do not use this mod together with the old version, they conflict unfortunately.
Please leave any feedback you like in the comments below, report bugs, make suggestions, anything you like!
Additional tags; empire, sigmar, flintlock, nuln, gunpowder, guns, gun, elite, armored
All assets are owned and created by CA, I’ve simply molded them into something new!
Thank you for visiting, enjoy the mod, and keep an eye out for my future work!
Revisions:
Old revisions of this mod are available below. Click the link to download.
