Okran’s Rest – The Holiest of Cities

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Author: Legion

Last revision: 22 Mar, 2019 at 02:51 UTC (1)

File size: 1.11 MB

On Steam Workshop

Description:

Have you ever been deeply disappointed by the Holy Nation cities? Felt like they are lifeless husks compared to their UC, Shek, or even Tech Hunter counterparts? I have. Well, no more!

Introducing Okran’s Rest, a brand new shining city in the dead centre of Holy Nation territory. Complete with the following services:
– Shinobi Thieves Guild
– Weapon Shop
– Clothes Shop
– Mechanical Shop
– Boot (Travel) Shop
– General Shop
– Police Station
– Temple (of course)
– 3 Bars!!

Also includes these two unique all-new shops:
– Vernay Armoury – armour shop with gear made by the best smith in the Holy Nation.
– Holy Book Store – your daily destination for Holy Nation propaganda and research books. Vanilla lore books only, for now.

The mod also includes:
– A companion, recruitable through a special interaction in the Vernay Armoury.
– A game start.
– A piece of armour with unique stats and spawn, purchasable at the armoury.
– A new NPC with a decent bounty from HN’s enemies.

So stop being sad and kill some skeletons instead.

First mod, so all constructive criticism is very welcome.

An import is required for the mod to work properly on existing save files.

By popular demand the city now includes an override. Once the Phoenix and Inquisitor Laenys (found in Okran’s Rest) are dead or imprisoned, the Tech Hunters take over Okran’s Rest. This creates somewhat of a buffer zone between the Flotsam Ninjas, the Shek, and the UC after the possible takeovers of the other three HN cities.

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Revisions:

Old revisions of this mod are available below. Click the link to download.