Phoenix of the East – Byzantine Flavor & Immersion mod [Updated 1.29]
Direct Download: Paradox Interactive forums[forum.paradoxplaza.com]

Compatibility
Version 1.29 – updated 11/12/2019 (Day/Month/Year)
Should not require any DLC, but a few features are DLC-locked.
Localised in English and German
Not compatible with Ironman achievements
Not compatible with most overhaul mods (Extended Timeline, MEIOU & Taxes, Common Universalis)
Mod compatibility is very ambiguous; should be compatible with minor mods that make little changes, else it’s unlikely

Features
- Redrawing of the Balkans, Greece and Anatolia regions, with many new provinces!
- Plenty of new Government Reforms for a unique experience with enough path variation!
- Validate yourself as the Emperor of the Romans with the new Romanity system!
- Many Dynamic Names, some of which from Dominosugar’s Limes Oriens!
- Integration of Alyoshenka’s Mesogeios for extra nice-looking buildings!
- Cultural breakdown of Greek and Turkish cultures!
- New tech group with adapted units and map view!
- Custom start screen for a more educational experience on Byzantine history!
- New National Ideas for Byzantium, as well as many minors around it!
- Epirus independent and playable at game start, as well as options for the Byzantines on how to handle this latin-controlled kingdom!
- Changes to cultures and culture groups in the region!
- Resettlement events; spread the hellenes further!
- Events concerning Byzantine relations with regional powers; Hungary, Venice, Trebizond and more!
- Disaster; in 1439, the Orthodox church submitted to the Pope. The matter dropped with the fall of Byzantium. But what if it didn’t fall?
- Formable/releasable Latin Empire with it’s own ideas!
- Generals, admirals and advisors of the time showing up!
- Orhan, the turkish prince in exile, and options for his fate!
- Special decisions that seriously change gameplay!
- New revolter tags to further balkanize the world!
- The option to restore the Byzantine Caesaropapism through event!
- Reorganize your newly conquered land in the Pronoias, to acquire a more skilled army!
- A different way to form the Roman Empire!
- Integration of Memer’s Gothic Culture Names mod!
- Event chain regarding special production of goods in the general vicinity of the Empire!
- A quest chain to obtain the main ingredient of Greek Fire and reassemble the medieval flamethrower!
- Decision chain related to the restoration of an academic class for the Eastern Empires!
- Flagship mods!
- Many easter eggs left by the modders!
- And more!

Bugs & Issues
Please report any bugs you find to us. We’ll list known issues we have yet to solve here.
-Greek Fire decisions have a somewhat obvious way to tell you whether or not you clicked the right option

Credits
Zephyrum – Project Lead & Coding
Thrawn – Coding
ZeGreatKaiser – Aesthetics, German localisation & Coding
Grand Historian – National Ideas, many balancement/history suggestions, some coding
relmcheatham – Testing, startup screen text, some custom units
apollong3 & Shrapnellx – Testing, Greek and Turkish assistance, some research
Coins, Paland0 & KampfSpargel – German localisation assistance
Jungleluke – Inspiration for the map
Roberto – Testing and figuring out workshop
Dominosugar – Dynamic names (from Limes Oriens)
Alyoshenka – Building sprites (from Mesogeios)

Planned Features
Priority/Coming soon:
Custom senatorial events and debates!
Non-priority/Coming eventually:
Dynastic conflicts
Mechanism to contain blobbing through the Mamluks
Events regarding Byzantine-Polish-Russian relations and the struggle for Crimea
Flavor regarding the Byzantines’ old secret weapons – Theodosian Walls and the Varangians
Interactions for the Byzantines and large Muslim centers – Mecca, Baghdad, Cairo, Medina…
Revisions:
Old revisions of this mod are available below. Click the link to download.