Gladio Et Sale

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Author: RivtalDM

Last revision: 10 Jul, 2021 at 04:15 UTC (25)

File size: 618.28 MB

On Steam Workshop

Description:

Gladio et Sale (With Sword and Salt) compatible with vanilla 2.0 ‘Marius’.

In the spirit of the popular Veritas et Fortitudo mod (EUIV), the same deft touch of modding comes to breath life into Imperator:Rome and bring the player an altogether more real and immersive experience. With the stoppage of development on Imperator by Paradox, an opportunity exists to forge the future of Imperator through modding.

Join us on Discord: https://discord.gg/qrUhgsR

Version 2.0 (Compatible with vanilla 2.0 ‘Marius’)

Feature List:

* Expansion of the map to include China and Korea with unique mechanics for China’s ‘Hundred Schools of Thought’ religion; for the ‘Light’ version of the mod which does NOT include the map, find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1940823033

* Adjusted cohort size and manpower for more realistic army sizes and strategic constraints

* Assimilation and conversion are overhauled; they function based on separate probabilities for differing pop types and culture groups meaning multiple pops can convert at once if appropriate

* Rebalance to pop desire to make more realistic pop distributions

* Added military traditions for Chinese, Illyrian/Dacian, and Iberian

* Added trade goods for copper, lead, silver, opium, wax, porcelain, and jade

* Added Illyrian, Anatolian and Caucasian culture groups; cultures added to each culture group to represent foreigners acclimated to but never completely of your culture (E.G. ‘Hellenized’). Moved Thracian culture to the Dacian group; added a Hellenic Thraikes culture and split Thracian pops between Thracian and Thraikes.

* Changes to the game setup with new nations added in Italy, Dacia, Persia, and Scythia.

* Added country-specific missions for Epirus, Egypt, Armenia, Pontus, Parthia, Persis, Macedon, Thrace, Antigonids, and Seleucids

* Rebalanced diplomacy, specifically subjugation willingness and ability to convert tributary subjects to client states over time

* Ability to upgrade ports for increased bonuses to commerce and shipbuilding

* Added two new unit types (javelins and slingers) for more variety in ranged units

* Added baseline terrain values for combat abilities of various units

* Added unique Frontier Wall settlement building for Chinese military traditions and added Metropolis-specific buildings of Amphitheatre, Hippodrome, Baths, Gymnasium, Military Camp, and Library. Added settlement buildings for freedmen-produced food goods and some culture-unique buildings as well.

Features of earlier Gladio Et Sale versions incorporated into the vanilla game:
* Overhaul of game function to remove religious and civic power while limiting military power to traditions and mercenaries making oratory power the single power currency
* Addition of numerous city buildings