Hardcore adventure

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Author: scorpio

Last revision: 3 May at 12:28 UTC (4)

File size: 42.6 MB

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Description:

I welcome you!
Welcome to the hardcore adventure for experienced players, in which you have to survive in the most difficult conditions.

*New world modes*
Seven maps of the classic world configuration with a bunch of new rooms, large waves of monsters and new fauna, so that more new rooms appear in the world, I recommend disabling dls *grottoes* and *mines* before creating the world and turning it back on after creation.
Three capture maps and three survival maps similar to the "lonely mountain", but with an open world and many dangers in which you have to survive.
Six assault maps similar to *biomes* in which you have to conquer an enemy fortress, fighting off frequent, but small, attacks by monsters. This mode focuses exclusively on defense and attack, at the start the game is provided with initial buildings with plenty of resources, defensive towers and healers, which will serve as a good fortification.

*A new technology tree*
The branch has become bigger and richer.
There are items from all worlds that will help in survival.
The stages of the branch have become more balanced and distributed according to their abilities.

*New and challenging waves of monsters*
The waves have become much more complex and destructive.
The initial and maximum number of monsters coming out of the portal doubled, and the old and weak were replaced by armored and strong ones, and bosses appeared.
New ones have been added, responsible for shelling, theft, opening loopholes and fortifications.
At dawn, the monsters don’t leave, but stay near the main warehouse until the next wave.
The arrival rate of the monster wave on the new maps has been reduced from 5 to 3 and even 1 day.

*Optional*
The coefficient of increase in damage and health of creatures at a distance of one square has been doubled on all new maps, and individually adjusted on some maps.
The overall damage rate of the creatures has increased by 50% and health by 25%.

Very easy: 0.3;0.6 > 0.6;0.9
Easy: 0.6;0.9 > 1;1
Medium: 1;1 > 1.5;1.25
Difficult: 1.5;1.2 > 2.5;1.5
Very difficult: 2;1.5 > 3;2
Nightmare: 3;2 > 4;2.5

Standard guardian bosses receive an additional +1000 health and damage.
Many creatures gain immunity to water and have a 1% regeneration, as well as new types of attacks, and some of the opponents’ fireballs can destroy blocks.

The new dimensions of the world will allow you to reduce or enlarge the map as much as possible.
New weather conditions can cause a real flood on the map, I recommend building drainage systems…

Hint:
Explore the map, hide the dwarves from enemies and build a fortress from improvised materials, surrounding it with traps and moats.
The main weapon at the beginning of the game can be sand.
Don’t waste resources, correlate income and expenses according to your strategy and environment.
To move the monster portal away from the main warehouse, build a totem over the main warehouse and surround it with walls to form the territory of the house.

Note: The mod does not conflict with the old worlds, so you can safely use it to play in ordinary worlds and fight tougher opponents and super sophisticated waves of monsters, check if your defense is able to withstand its onslaught! 😀

PS: Most of the content in this mod is based on the old parts *rooms*, * giant rooms*, * expert biomes* and others, all the content transferred from there has been refined and adapted to the new version of the game with DLC * wonderful forest*, while retaining all the decorations, guards and most of the objects, rooms, etc. by combining into a single whole!

Our chat: https://steamcommunity.com/chat/invite/EY2eZeYv

Please, if you liked the mod, please like it, it helps in its promotion.

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Revisions:

Old revisions of this mod are available below. Click the link to download.