Lose Karma On Caught 完美犯罪

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Author: DK

Last revision: 18 May at 04:26 UTC (4)

File size: 321.93 KB

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Description:
Only Lose Karma If Caught

Stealing(pickpocketing), Harvesting, Lockpicking, and Dwarfing(rock n stone) does not reduce karma unless you are caught in the act.

Edit Individual Behaviour

All patches are enabled by default, the detection radius is 4 tiles, the same as Elin game code, the default extra witness modifier is 0.
You may tweak the setting in `ElinBepInExconfigdk.elinplugins.karmaoncaught.cfg` to suit your needs.

Chance of Getting Caught

The chance of getting caught depends on the number of possible witnesses in the detection range, whether they have you on line of sight, their perception, and the corresponding skill level for the action.

It generally uses the game formula (but with modifications in values for different patches):
Random: witness perception * 250% (* 200% if item is equipped/held) (* 200% if legendary) (* 200% if artifact) (* 200% if unique)
Against: player skill + player dexterity (+ 30 if unseen)

Shouldn’t Karma be…

Yes, but Elin chose to use this word for this crime system.

source[github.com]

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Revisions:

Old revisions of this mod are available below. Click the link to download.