[WOTC] More Psi Abilities
This mod adds five new Psi Abilities to the game:
- Phase Walk – teleport, similar to Avatar’s teleport.
- Psi Reanimation – raise a nearby humanoid corpse as a zombie. You can have several zombies at the same time.
- Null Ward – cover yourself and nearby allies with psionic shields, similar to ADVENT Shieldbearer’s Energy Shield ability.
- Soul Merge – a mix between Inspire and Holy Warrior, give an action to an ally and boost their offensive stats.
- Soul Storm – a close range ability with large area of effect that deals damage to enemies and destroys their cover.
Psi Reanimation and Soul Merge are mutually exclusive with each other and Mind Control, meaning you cannot cast them at the same time. However, there is now a way to manually release Mind Control and Soul Merge, as well as to release control of each individual Psi Zombie, should you need to.
Random Mind Control from Insanity and Psionic Rift can still happen regardless of these abilities. Probably.
Psi Operatives have their Skill Tree reset and restructured:
Soul Steal, Schism, Fortress, Fuse and Inspire are removed from the Skill Tree.
This mod also resets the Skill Trees for Psi Rookies WOTC and Psionic Class WOTC. However, unlike the Psi Operatives, new abilities do not replace the old ones, and are simply added alongside them.
Requires X2 WOTC Community Highlander.
Only newly-promoted soldiers will receive new abilities. If you want the mod to affect soldiers who already have had their class assigned, use RebuildSelectedSoldiersClass console command from [WOTC] Additional Soldier Console Commands.
If you care about after-mission stats and overall campaign stats, you probably should use (WOTC) Zombies Don’t Count alongside this mod.
Should be safe to add mid-campaign, but I don’t recommend doing it during a tactical mission just in case.
This mod resets the Psi Operative skill tree to add new abilities, which makes the mod incompatible with similar changes from [WOTC] LW2 Classes and Perks and other mods that touch that Psi Operative skill tree.
Of course, if you’re savvy with .ini editing, you can always "make" the mods compatible by removing or commenting out other mods’ changes to Psi Operative skill tree in other mods’ XComClassData.ini, or even get the best of all worlds by constructing your own class skill tree. Or disregard Psi Operatives completely, and use any other way to give my new abilities to your XCOM operatives of other classes.
Phase Walk and Null Ward – come with their own animations and can be safely given to any soldier.
Psi Reanimation and Soul Merge – use vanilla psi animations, and require the soldier to use a Psi Amp or Psi Underlay from [WotC] No More PsiAmps.
Soul Storm – uses its own animation, but still requires the soldier to use a Psi Amp or Psi Underlay in order to properly launch projectiles.
A Utility Slot Psi Amp will probably do just fine, but I haven’t tested it.
These perks are included in RPG Overhaul through RPG Overhaul – Psionics Specializations Extended.
All of the abilities are highly configurable through:
Changes to Psi Operative skill tree are done in the XComClassData.ini in the same folder.
This mod was commissioned and balanced by Reazen. Feel free to contact me if you’d like to commission a mod as well.
Credit to Aks for Russian translation.
If you enjoy my mods, please consider supporting me on patreon[www.patreon.com].
As always, huge thanks to Team CX for their continued support., and especially to robojumper and Mr.Nice for helping me work out the visual effects for this mod.
Required items:
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X2WOTCCommunityHighlander v1.24.0 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
