Dynamic Enemy Creation (BETA)
This mod is an experimental API that provides three core functionalities for modders:
– Create units from config alone. You can define templates, assign them abilities and movement presets, and adjust different values just like you would with code. This makes prototyping enemies a much easier process.
– Give units stat and ability upgrades based on force level, alert level or the progress of the avatar project. Upgrades can have a chance to apply. This functionality relies on the ‘EnemyResearchBonus’ perk, which is automatically added to all units, including enemies from other mods. The ability to also patch loadouts and loot tables with these upgrades will be added in a future update.
– Customize unit tints, scale and body parts (the latter is ADVENT only, requires the Advent pawn shipped with this mod). This functionality is ported from the vanilla LW Alien Pack.
To get started, take a look at XComAlienResearch, XComAlienCustomization and XComGameData_CharacterTemplates. The configs contain basic info about the data structures used, and more documentation as well as an indepth guide are in the works.
Required items:
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X2WOTCCommunityHighlander v1.24.0 — Steam Workshop
Missing Packages Fix + Resource — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
