Breath of the Wild – Bow SWEPs [v0.9]
PLEASE NOTE: THIS ADD-ON IS NOT COMPLETE! I HAVE UPLOADED THIS TO LET PEOPLE TRY IT OUT!
This is a Scripted Weapon Recreation of some of the bows from [redacted]: Breath of the Wild.
Features:
-Arrow physics designed to work well in multiplayer!
-Modular arrows system, very easy to add onto! I will add a guide for creating custom arrows and bows closer to completion.
-Set up for AutoIcons
Bows in this pack:
-Wooden Bow
-Traveller’s Bow
-Soldier’s Bow
-Knight’s Bow
-Royal Bow
-Royal Guard’s Bow
-Boko Bow
-Phrenic Bow
-Golden Bow
-Ancient Bow
-Savage Lynel Bow
Arrows in this pack:
-Arrows
-Fire Arrows
-Ice Arrows
-Bomb Arrows
-Ancient Arrows
-And some funny arrows not from the game
Each bow features a unique damage value and draw speed. The Golden Bow has increased zoom, and the Ancient bow has straighter shots.
I will be including every single bow from the game that i can once i get more done with the code.
This also contains Scripted Entities. You will need to collect ammo for your bow before you can use it.
CVars:
-botw_arrow_ammo_max <#> – Maximum amount of regular arrows you can carry
-botw_arrow_<type>_ammo_max <#> – Same as above, but for other kinds of arrow.
-botw_arrow_destroytime <#> – Number of seconds arrows will remain on the ground as items if they collide with the world. You can use -1 to make them stay forever, and 0 to make them never drop in the first place.
-botw_bow_<class>_damage <#> – Override the damage this weapon’s arrows do.
Tip:
If you’re interested in seeing how the projectile collisions work, use the console command ‘developer <0 or 1>’
the debugoverlay will show the hitbox movement
Incomplete Elements
-Particle effects
-Arrow damage effects
-Missing some sounds
-Arrow physics
-Arrow Models
Please let me know what you think!
Compatible with Spawnmenu Nested Categories!
Credits:
https://www.models-resource.com/submitter/Trikeboy/ – Model ripping
Nintendo – Assets
Revisions:
Old revisions of this mod are available below. Click the link to download.