Mission Sponsor NASA
v5.3.5 Dec 29th, 2021
B&B and Picard Compatible
Uses Space Race Buildings if you have Space Race DLC
Vote Up Folks, especially if you like my mods.
This mod uses the new Mod Config Reborn giving you the ability to change some parameters.
Mod Config Reborn is here > Mod Config Reborn
Want to have some fun? Check out -=> Game Rules – Attack The Colony
This mission sponsor includes The Patriot Missile System, Free tech, discovered tech and decals.
This mission sponsor includes NASA Editions of MoHole, Excavator and Artifical Sun (All can be built multiple times once the tech is researched).
Includes a Commander: NASA Engineer 2K
Make sure you select the included engineer.
– Analyze 5 Anomalies
– Complete 10 Techs
– Generate 2000 Daily RP
– Complete 5 Breakthroughs
– Deep Scan 30 Sectors
NASA has contracted with Raytheon to provide Patriot Missile defenses.
Please read the Developer Notes Patriot Missile Defense System Notes on the Patriot System to understand how it works and how to get rovers
This version is Exclusive to the NASA 2K mission sponsor – Not available if playing other sponsors.
- These NASA engineered crops provide better overall food output per sol, and improve the health, sanity or morale of colonist when grown.
- Effects of the crops are limited to the parent dome they are grown in. (Game Limitation)
- NASA Crops revealed after you research Gene Adaptation.
- NASA crops available in save games but require Gene Adaptation and existing farms/hydro to be rebuilt.
NASA Crops are exclusive to the NASA 2K mission sponsor and not available if playing other sponsors.
Hydroponic Crops
Green Tea – Yield: 2.5 per 1 sols, creates oxygen, improves morale 10%
Herbs – Yield: 2.5 per 1 sol, creates oxygen, improves sanity 10%
Spinach – Yield: 6 per 2 sols, creates oxygen, improves health 10%
Tomatoes – Yield: 10 per 3 sols, 2nd crop grows faster**, requires more water, improves health 10%
Farm Crops
Carrots – Yield: 25 per 3 Sols, Improves soil 10%, improves health 10%, requires 40+ soil quality
Coffee – Yield: 40 per 4 Sols. Improves morale 10%, requires 40+ soil quality
Peanuts – Yield: 80 per 6 sols, Depleats soil -10%, improves sanity 10%, requires 40+ soil quality
Rye Crop – Yield: 15 per 4/2 Sols**. Will improve soil rapidly. Adds oxygen.
Sweet Potatoes – Yield: 150 per 8 sols, Depleats soil -20%, improves health 10%, requires 50+ soil quality
** Rye Crop and Tomatoes must be played consecutively in two farm slots for rapid effect.
2nd crop going forward will be twice as fast to mature.
Effect lasts until a different crop is grown in a slot.
Perfect for that Curetatoe farm recovery. (Wildfire)
Difficulty: Normal for newbies, experienced NASA players think this is easy.
This mod changes the way you can play this game if you know how to use it properly.
Start Funding: $15,000 M
Additional Funding every 8-10 sols: $450 M
Research per Sol: 300
Rare Metals price: 30M
Starting Applicants: 200
- Zeus Rockets with large payloads
- Large Supply Pods, and Ark colonists pods included.
- RC Driller, RC Harvester, RC Constructor included with first rocket along with 3 other RC’s
- First Rocket is overloaded with gear, just launch it. Following Rockets run normally.
- Funding of 50M for tech, 250M for breakthrough research
- 5 new applicants apply per breakthrough researched
- Event and Breakthrough Anomalies appear more often
- Additional handy starting techs to research – See list below
- All colonists have FIT Trait
- No RC Explorer research collaboration loss
- Can buy 50 new applicants for 100M (Cost of NASA Training)
- Oval Dome unlocked from start, great for Greenhouses
- Waste to Concrete liquifaction ratio reduced 50% (more concrete)
- One extra Rocket
- Adds 25 Research points – They are smart
- Discovered Tech: Extractor AI
- Discovered Tech: Superior Cables Pipes
- Discovered Tech: Superior Pipes
- Bonus Tech: Autonomous Hubs
- Bonus Tech: Autonomous Sensors
- Bonus Tech: CO2 Jet Propulsion
- Bonus Tech: Deep Scanning
- Bonus Tech: Extractor AI
- Bonus Tech: Hull Polarization
- Bonus Tech: Research Amplification
- Bonus Tech: Rover Command AI
- Bonus Tech: Superconducting Computing
- Tech Granted: DroneHub
- Tech Granted: DroneSwarm
- Tech Granted: MagneticExtraction
- Tech Granted: Gem Architecture – Diamond Dome
- Tech Granted: Multispiral Architecture – Oval Dome
- Tech Revealed: Adapted Probes
- Tech Revealed: Artificial Muscles
- Tech Revealed: Automated Storage
- Tech Revealed: DeepMetal Extraction
- Tech Revealed: DeepWater Extraction
- Tech Revealed: Extractor Amplification
- Tech Revealed: Martian Diet
- Tech Revealed: Martian Institute Of Science
- Tech Revealed: Martian Patents
- Tech Revealed: Moisture Farming
- Tech Revealed: Mega Storage
- Tech Revealed: Nano Refinement
- Tech Revealed: Project Mohole
- Tech Revealed: ServiceBots AI
- Tech Revealed: Stirling Generator
- Tech Revealed: Triboelectric Scrubbing
- Tech Revealed: Vector Pump
- Tech Revealed: WasteRock Liquefaction
- Tech Revealed: Water Conservation System
- Tech Revealed: ZeroSpace Computing
Please check out some of my other work:
SkiRich’s Mods Collection