Empire at War: Remake Reforged

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Author: Burninalways

Last revision: 30 Jan at 17:26 UTC (9)

File size: 32.05 GB

On Steam Workshop

Description:
Empire at War: Remake Reforged 5.2

Remake Reforged is a compendium of different game modes allowing you to play the way to want, from Galactic Conquest, Skirmish, or Multiplayer set during the Galactic Civil War of Star Wars and delving to other eras as well.

This version takes advantage of the recent Steam patches to further develop the game by increases the capabilities of the AI to combat against the player with meaningful counters and seamless gameplay at greater stability whether on the galactic conquest map or during a tactical battle.

Requires 32GB of Free Space

SteamID:
STEAMMOD=3372762649

SandBox Campaigns:

Population Crisis – Space and Ground units
Industries of War – Space units and Regiments
Old World – Space units

Scenarios:

Conflict Begins
Shattered Empire
Economy Upheaval
Technological Upheaval

Skirmish:

Conquest
FreeMode
Encounter

Multiplayer:

Stagnated Technology
Core PvP
South PvP
North PvP
Large PvP

5.2 Patch
Campaigns:

Industries of War campaign set has been added, these campaigns use regiments instead of individual ground units, and are different than the ones from the previous 4.0 build, focusing on vehicle warfare with infantry and aircraft being removed. Ground production and economy buildings have been simplified.

A new set of multiplayer galactic conquest have been added, these are different than the previous campaign as they don’t rely of on story events to trigger different factions. All factions are now buildable inside of these campaigns you just need to build their outpost at the planet and their units will be available to you, this method doesn’t lock you to a specific faction so it’s up to you to stick with one or use multiple faction against another player.

Guides have been added to teach players how Remake Reforged works.
CIS, Republic, Hapan and Sith are now playable factions in Old World.

Conflict Begins the Imperial Authority AI couldn’t build units because their campaigns didn’t start at the correct tech level, this has now been fixed. The Imperial Authority can now build a limited amount of space units from the start so higher difficulties are now possible if you play as them, rather then waiting for the Insurgency to take over the galaxy.

Orbitals:

The number of shipyards has been reduced by one for the Empire, Rebels and Underworld, costs and build time have also been reduced so it’s easier to get started if you have a bad start.

The Naval Outpost has had it’s damage increased and lowered it’s build cost.
The Cannon Command Relay build cost has been increased.
The Satellite Grid has been disabled.
Laser Defence passive ability has been removed from Starbases.
Starbase build time have been reduced.

Space:

Build times for all units have been reduced.
Built limits on Fighters, Interceptors, Bombers, Gunships and Corvettes has been removed, these were on the minor faction units to limit how many the ai could spam, however this is now taken care of by scripts.

The space unit capacity for tactical battles have been increased to 200.
The NB-1 and NB-1 Bomber are now separate squadrons.
The Resurgent has been added to the Sith faction.
Squadron unit numbers have been reduce.

Ground:

The health of solo units has been increased.
The Sith AT-ST sale is now fixed.

Hardpoints:

Projectiles have been reorganized now so they have a proper role in battle, as such target restrictions have been put in place where amicable, so what units you bring into battle affects what units you can attack with; as an example a star destroyer can no longer fire at Fighters, Interceptors or Bombers and will need escorts to deal with those units.
A basic guide has been setup to say what they can and can not target as well as other effects.

AI:

The Ai has received a massive overhaul utilizing the latest Steam patch to expand the number of category masks used throughout Remake Reforged, allowing them to better counter units when they are building either in GC or Skirmish. The number of Ai have been expanded for each campaign and each of those Ai have their own separate scripts allowing them to build better fleets and reduce the amount of lag that the Ai overall generates; the alpha versions of these scripts were used to improve the campaigns of the Clone Wars Holdouts Submod during the Summer of Durasteel update.

User Interface:

The tactical battle UI has been fixed so it no longer displays those awful empty ability slots.
The tech trees of the Empire, Rebels, Underworld, CIS, Republic, Imperial Authority, Insurgency and Independents has be updated with both ground and space units, so they can now be viewed regardless of tech level at the start of the campaign by viewing the tech tree tab.

Text:

The layout of space units descriptions has changed.
Fighters, Interceptors, Bombers and Gunships have had their descriptions updated.
Hero descriptions have been updated.
Missing hardpoints have been fixed.

5.1 Patch
Campaigns:

CIS, Republic, Hapan and Sith are now playable factions in Population Crisis.
The Empire, Rebels and Underworld factions were switch to their AI counterparts when facing off against them to reduce the lag that these 3 factions build up during a campaign.
Old World scripts have been reworked to generate better fleets and reduce the campaign lag.

Orbitals:

Starbase health and shields points have been lowered.
Old World garrison orbitals have been lock to the player to prevent the confusion.

Space:

Dreadnoughts no longer require all 3 shipyards to be built, just the capital version.

Text:

Hardpoints have been revert so they no longer talks about damage and effects in a endless line.
Armour values have been removed as they are meaningless.
Class descriptions have been removed.
Space units names have been reduced.
Missing texts have have been added.

Sound:

The AT-AT now has is stomp sound as it moves.

5.3 Patch

Coming Soon
New Scenarios.
New Descriptions.
Map Reworks.
and more…