Raider Faction Bases

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Author: RealityMachina

Last revision: 21 Jul, 2023 at 21:15 UTC (20)

File size: 2.06 MB

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Description:

Raider Faction Bases is a metamod meant to help the various raider faction mods you may install (by default, supporting the ones I’ve made) appear more frequently throughout your campaign.

Description

Bases are generated upon either campaign start or when you load into a campaign for the first time with this mod installed. The mod will try to spread out raider faction HQs evenly throughout the world.

When you do missions in a given location, it’ll try to spawn that faction’s encounter sitrep in your mission on top of whatever existing sitreps that may already exist for the mission, as long as the sitreps (or other possible conflicts) don’t conflict with the requirements of that faction’s sitrep.

This spawn chance is controlled by .ini variables, located in the mod’s XComRaiderBases.ini.

It also ramps up over time: it will initially not kick in for your first month, and then apply a halved chance of spawning as defined in the .ini until around May.

Eventually, XCOM can establish enough of a relationship with the resistance factions to be able to do covert actions, that will allow you to precisely locate, and then destroy these HQs, reverting their sitrep behaviour back to normal if you so choose. (Plus you do get chunks of supplies and intel for doing so.)

Covert Operations

Covert Operations are planned covert action missions against raider factions for specific material gains.

There is the Data Retrieval covert action, allowing you to gain large amounts of intel in exchange for completing a mission once the covert action is done. These kind of covert actions generally use only one operative, who will appear on the mission alongside the squad you send out for the mission.

The Data Retrieval mission type is relatively simple: no timer, just grab the package and reach the new evac point that spawns afterwards. You will have to deal with the raider faction you’re stealing from though, and they will keep the pressure on you during the mission: you won’t be securing the area on this mission.

The other potential mission type is Datamining. The covert operative(s) have set up a datatap in a raider outpost. Protect it for a few turns, then recover the crate that gets uncovered before the crate blows up. Do so successfully, and you gain a bonus helping of elerium, alloys, or supplies in addition to what you’ll get for the covert action. You’ll neutralize all hostiles in this covert op mission type.

The Destroy Primary Base mission type is as simple as it could be: enter the AO and kill all hostiles within it. You are entering a faction’s primary area of operations though, so expect to deal with both high enemy counts and stronger versions of them compared to normal operations.

FAQ

Does this work with an in-progress campaign?
Yes.

What kind of mods currently support this?
The mod, by itself, supports the following mods and will make bases if they are detected in your campaign:
Rogue XCOM
Bandits
Cult of Jariah
Phantoms
Marauders

Other raider faction mods may choose to modify or update themselves to support part or all of the mod.