WOTC Weapon Re-balance

If you liked this item, please rate it up on Steam Workshop page.

Author: Alpha115

Last revision: 17 Mar, 2023 at 17:11 UTC (1)

File size: 40.96 KB

On Steam Workshop

Description:

This is a simple mod that I use to tweak weapons’ stats. I mainly posted it here to show my little balance changes to some of the weapons.

FEATURES
All stats are configurable in the config file.
1. The Vanllia Beam sword and beam ripjack have 25% chance to stun in addition to the burning effect – a superior weapon should have a superior effect. Any mod that adds new weapons that do not use base stats will not be affected.

2. All Bullpups have a +5% bonus to aim and crit. Firaxis intended them to be a close range weapon, but they are also rifles so slightly better accuracy as well. Bullpups crit damage is 1(Conventional)/2(Magnetic)/3 (Beam) Wheres in Vanilla it is 1(Conventional)/1(Magnetic)/3 (Beam). Finally the Beam tier Bullpups damage has been increased by 1.

3. I’ve slightly improved the damage of vector rifles and added damage spread to them as well. A conventional vector rifle deal 3-5 damage now instead of 3-4. Magnetic deals 4-6 instead of 4-5. Beam deals 5-7 instead of 5-6. All Vector Rifles have +1 AP.

4. Shard Gauntlets Magnetic tier and Beam tier have a damage spread. Magnetic deal 5-7 damage, and Beam deal 7-9. All shard gauntlets have +1 AP.

5. Shotguns have -1 AP.

6. Assault Rifles have 1 extra upgrade slot.

The config file should be in the following location:
<Your Steam Install>
steamappsworkshopcontent2685001540982775ConfigXComGameData_WeaponData.ini

COMPATIBILITY
Should be compatible with any mod that doesn’t modify the same ini entries.

You should be able to add/remove it mid campaign without problems.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.