[1.12] – Project Variety – New ‘n’ Tasty

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Author: Fulmicotone

Last revision: 6 Mar at 12:42 UTC (18)

File size: 883.03 MB

On Steam Workshop

Description:
WARNING

Project Variety is NOT compatible with most mods, especially Community Mod Framework.
Stability is NOT guaranteed for lobbies with more than 20 players.

Project Variety is now also available for Europa Universalis 5

Chinese Language is now supported, thanks to the work of 伊恩, HetmanPetGriffen, 献给你的祝酒歌 and 红桃小k13.

Tired of playing Vanilla or any mod lacking balance?

Here’s the solution: the name’s Project Variety.

The objective of the mod is to provide nearly every nation a chance to stand out while keeping their unique traits, so they don’t all end up feeling too similar, which is one of the big problems of Vic3.

Really important: the focus of the mod is not historical plausibility, but to create a balanced
environment for both singleplayer and multiplayer.

If you have any suggestion, or want to leave some feedback, make sure to join the mod’s discord server [discord.gg]

If you’re looking for the music mod of the alpha version, here is the link Fulmi’s Choice

Thanks to the approval of their authors, this mod now integrates and improves Make Decisions Great Again and War Support Rework

Also, a big shout out to Drogan, the author of Basileia Romaion for allowing me to use some textures of his mod.

Some of the Features:

-Added a new Control mechanic that rewards players who play tall and stay conservative instead of embracing the meta of the game.
– Added new cultures, religions, buildings, companies, ideologies and prestige goods.
– The infamy decay has been raised from 5 to 10 per year, the infamy thresholds have been raised as well.
– Added State Capitalism.
– Interventionism, Agrarianism, industry banned and command economy are now situationally better than laissez faire.
– Reduced the throughput malus for government owned buildings from 50% to 20%.
– Countries will now take much more war exhaustion depending on the percentage of occupation by the enemy.
– Power blocks give 3 mandates on creation, but mandates take double the time to be generated.
– Power Blocks now have a maintenance cost, so not making one or being in one can actually be a good strategy.

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Shout out to Mia and H40p for their help, Mia has helped flush out more of the native perspective in North America and H40p has contributed several flags including Yuman and the Great Cahokia variants.

The mod is free to use, I do not claim the ownership of it.

If you find any bug, problem or grammar error, please report it in a comment or the Discord server, it would be massive for me.
Have fun 🙂