Features
This specialization pack adds 3 additional specializations from Favid’s brand new and awesome Pharmacist Class mod to Musashi’s fantastic mod RPG Overhaul. These specializations and the associated "Stimgun" secondary weapon come with 23 perks which were not previously available in RPG Overhaul.
The Stimgun secondary weapon is available to any soldier from the start of the campaign and grants the user two perks, both of which can be enhanced with other perks from the specializations.
Stimgun perks
Recovery Stim
Fire a dart at an ally that applies a medikit heal. Also grants Stabilize Stim, allowing you to stabilize an ally who is bleeding out. Does not end the turn when used as a first action.
Venom Stim
Fire a dart that poisons the target. Deals no damage but is guaranteed to hit. Does not end the turn when used as a first action.
Specializations
Pharmacist
Corporal
Survivor
Guarantees you will always bleed out on your first death on a mission, and reduces your wound recovery time.
Sergeant
Steadfast
Grants immunity to disorientation, mind control, and panic.
Lieutenant
Over the Counter
Gain 2 additional Recovery Stim uses.
Captain
Quick Stims
Activate this before using a Stim, and your next Stim will not cost an action.
Major
Savior
All healing abilities (including Recovery Stims and Combat Clinic) heal 4 additional hit points.
Colonel
Lingering Effects
Recovery Stims also grant health regeneration for a few turns.
Brigadier
Combat Clinic
Fire a Recovery Stim at all allies that you can see.
Assistant
Corporal
Dedication
Free action. Activate to ignore reaction fire and gain a mobility bonus.
Sergeant
Maim
Fire a shot with your Assault Rifle that immobilizes the target for a turn.
Lieutenant
Nitro Stimulant
Fire a dart at an ally granting them bonus critical chance and mobility.
Captain
Predator
Grants an aim and critical chance bonus against flanked targets.
Major
Focus Stimulant
Fire a dart at an ally that grants them a large aim bonus.
Colonel
Flatline
Fire a shot with your primary weapon, dealing increased damage and applying rupture.
Brigadier
Cold Blooded
The first primary weapon shot you take against an enemy suffering from bleeding, poison, burning, or acid burning does not cost an action.
Dealer
Corporal
Pins and Needles
Venom Stims do some guaranteed damage, which increases with Stim Gun tier.
Sergeant
Bloodlet
Standard shots with your primary weapon now cause Bleeding.
Lieutenant
Under the Counter
Gain 2 additional Venom Stim uses.
Captain
Neurotoxin
Venom Stims now also disorient the target.
Major
Increased Dosage
Poison applied by you deals more tick damage.
Colonel
Warning Shot
Fire your primary weapon just over the target’s head, causing them to panic. This attack deals no damage.
Brigadier
Toxic Cloud
Grants a special dart that functions as a normal Venom Stim against the target, but also releases a large poison cloud in an area around them. Enemies in the area of effect take damage as if they were shot by a Venom Stim.
Known issues
Thanks and Credits
Favid for making and giving me permission to use this great mod.
Musashi for making RPG Overhaul.
Xylthixlm for XModBase and some of the icons used for the Pharmacist class.
.vhs also for some of the icons used by the class.
Mister Gruffle for his fantastic XCOM 2 series which entertains me greatly and inspired me to start making mods.
The specializations have not yet been extensively tested in RPG Overhaul. They are therefore subject to change.
Download Revisions:
Old revisions of this mod are available below. Click the link to download.