[RH2] Hand-To-Hand – ReBalanced

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Author: RutraNickers

Last revision: 19 Jul, 2025 at 06:35 UTC (1)

File size: 380.17 KB

On Steam Workshop

Description:
About

This mod changes Hand-To-Hand’s skill cooldowns to something more balanced. Stuns are strong, but downing for more than a few seconds is waaaaaay stronger, so the new cooldowns reflect this. Now, long downing skills will almost always be single-use for every raid, while Glory Kill’s cooldown now is half a quadrum, making their use strategic.

I also kept the original idea of taking more time to cooldown a skill if it failed in the basis of: if the enemy is skilled enough to avoid getting hit by surprise, they will keep their guard up and it will take you longer to find a way to pass their defenses again. The exception to this are the RKO and the Glory Kill since their cooldowns are long enough for 1 use as-is.

Changes

Skill
Original Cooldown
New Cooldown
New Failed Cooldown

Discombobulate
~2.7 seconds
10 seconds
~32 seconds

Knee Strike
2 seconds
10 seconds
~32 seconds

Leg Sweep
~4.3 seconds
15 seconds
~46.7 seconds

Phantom Punch
4 seconds
2 in-game hours
4 in-game hours

Roundhouse Kick
~4,2 seconds
2 in-game hours
4 in-game hours

CQC Throw
6 seconds
5 in-game hours
10 in-game hours

CQC Pummel
6 seconds
5 in-game hours
10 in-game hours

RKO
~5,3 seconds
1 in-game day
1 in-game day

Glory Kill
6 seconds
7 in-game days
7 in-game days

Download
Required items:

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[RH2] Hand-To-HandSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.