[WOTC] Wrist-Mounted Blades
Commander, I overheard Mox talking to some of our rangers. Apparently they’ve been using the skirmisher’s ripjacks in place of their swords. At first I thought he was upset, but I think he was impressed. I don’t think they’ll be able to perform the acrobatics the skirmishers do… but a blade is a blade.
– Central
Many of the characters available on the workshop are limited in class choice due to potential clipping due of secondary weapons like the ranger’s sword. These wrist-mounted blades aim to alleviate that concern while maintaining expected gameplay. Each repurposed ripjack should overlap well with any armor.
Conventional Wrist-Mounted Blades
- Available at the start of the game.
- Has the same damage potential and abilities of the Conventional sword.
Ionic Wrist-Mounted Blades
- Available at the same time of building the Ionic sword.
- Has the same damage potential and abilities of the Ionic sword.
Fusion Wrist-Mounted Blades
- Available at the same time of building the Fusion sword.
- Has the same damage potential and abilities of the Fusion sword.
This will seamlessly integrate into a current or new campaign.
Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!
Compatibility Note
- Incompatible with Musashi’s Primary Secondaries Mod – The models and animations just look wonky, no issues otherwise.
- Incompatible with Musashi’s Dual Wield Mod – The models and animations will just look wonky, no issues otherwise.
- Enemy Collection – Introduces new enemies to combat against.
- Sitrep Collection – Introduces new mission encounters to fight in.
- Weaponry Collection – Introduces new sets of weapon types to outfit your troops with.
- Classes Collection – Introduces new classes for your troops to train as.
- Advent & Alien Overhaul Collection – Introduces replacements for Advent and Alien units with new enemy models.

