[WOTC] TurboSkirmisher

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Author: Lyrae

Last revision: 15 Sep, 2018 at 17:32 UTC (3)

File size: 342.02 KB

On Steam Workshop

Description:

Initially, i did this mod for myself since vanilla game does not provide a decent customization via ini files for skirmishers. After several moments of making process itself i decided to share this mod for all, maybe someone will find in it something interesting.

This mod adds 5 new abilities focused on melee attacks, 3 just for fun and improve some abilities of the skirmishers.

New abilities will be applied only for new skirmishers in mid-campaign. Or you can refresh their ability tree via console command using this mod [WOTC] Additional Soldier Console Commands. Other changes works fine on old soldiers.

Mod provides base customization for all skills below. Cooldowns, actions cost, bonus numbers and other things are possible to change at will via ini file:
…Steamsteamappsworkshopcontent2685001493425910ConfigXComTurboSkirmisher.ini

General


Charges from all abilities replaced by cooldowns.

Reckoning – now active from start by default, cooldown reduced from 5 to 1 turn (1 use per turn), costs 1 action, does not end turn.

Three new skills for increase the melee potential of the skirmishers:

  • Rend – Ripjack attacks grants an additional +1 bonus damage and have a 35% chance to inflict bleed on an organic target. Unlocks at rank corporal.
  • Judge – Removes cooldown from the Ripjack Slash attack, and grants Ripjack attacks an additional 25% chance to critically hit. Unlocks at rank sergeant.
              – Reduce damage on second hits by 35% if first did not missed.
  • Tribunal – Ripjack attacks gain +1 bonus damage on critical hits and can pierce 2 armor. Unlocks at rank lieutenant.

Since abilities affects melee weapons this trio provides additional boost for Reckoning, Justice, Wrath and Retribution.

  • Executor – Successful Ripjack Slash attacks have 20% chance to restore 1 action. Unlocks at rank colonel.
  • Juggernaut – Successful Justice or Wrath attacks gain 50% chance to stun organic targets, but have their cooldown increased by 2 turns. Unlocks at rank lieutenant, requires Wrath.
  • Impulse – All damage shreds 1 armor, stacking with base shred. Free cost. 5 turn cooldown. Unlocks at rank major.
              – Any ability shred +1 armor while Impulse is active.
              – Can be set as passive effect via ini.
  • Evasive Fire – Standard shot at target, if it hits grants a bonus move. Cost 1 action, 1 ammo. 4 turn cooldown. Unlocks at rank sergeant.
              – Replaces Return Fire ability from xcom random deck for this class.
  • Preparation – Ends turn. Gain extra +15% critical hit chance and +15% aim bonus on the next turn. No cooldown. Unlocks at rank lieutenant.
              – Affects all abilities.

Other changes


Any of the changes below can be disabled via ini file.

  • Total Combat – Throwing a grenade or using an item no longer ends the turn. Provides an extra inventory slot that may only be used for grenades. Grenades deal +1 more damage and have 25% chance to critically hit.
              – Stacking with Volatile Mix.
  • Reflex – Added activation once per turn instead of once per mission.
  • Whiplash – Added 25% chance to shutdown robotic enemies. Cost 1 action. 4 turn cooldown.
  • Full Throttle – Increase mobility by 50% until end of this turn. Free cost. 4 turn cooldown.
              – Ability reworked, this is no longer a passive.
              – Bonus dodge can be added via ini. [was disabled by default]
  • Interrupt – A powerful form of Overwatch. Instead of firing automatically, perform any single action. While Interrupt is active regular shot gain +1 bonus damage and +10% aim bonus. 3 turn cooldown.
  • Waylay – Crits allowed during overwatch in addition.
              – Aim bonus can be added via ini. [was disabled by default]
  • Manual Override – Lower all ability cooldowns by 2 instead of 1. Cost 1 action. 1 turn cooldown (1 use per turn).
  • Battlelord – Added 5 turn cooldown, unlimited reactions instead of only 2.
  • Parkour – Grants +1 to mobility during mission and 10% chance for a free move after the first move of the turn.

Overrides classes: X2Effect_SkirmisherReflex, X2Effect_ManualOverride

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.