[WOTC] Choose My Class

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Author: shiremct

Last revision: 5 Jun, 2023 at 21:13 UTC (3)

File size: 163.84 KB

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Description:
[WOTC] Choose My Class

A lighter alternative to Commander’s Choice, Choose My Class lets you choose from a random selection of 3 (# is configurable) classes when a rookie gets promoted, without laying out every single option available. It’s a middle-ground between NO choice (base game) and ANY choice (Commanders Choice). It’s similar to the promotion mechanics in EU/EW.

Makes a good companion mod to [WOTC] Use My Class – by default, the first class option will be reserved for the class specified in the unit’s character pool template, if applicable and available (this behavior can also be toggled to always fully random choices, if desired).

Designed to work with [WOTC] Disable Any Class GTS Redux, an easy way to manage enabling/disabling individual classes without worrying about config changes being overwritten during updates.

The options available to a soldier may change a bit when either adding/removing new classes from rotation, changing relative weights of classes (class NumInDeck values), or toggling the UseMyClass option reserving the first choice to the character pool defined class. This is all by design – in general, you are stuck with the handful of options from the pool given to each soldier (or *gasp* use the GTS!?!), but changes to the pool of available classes WILL get filtered in. Adding, removing, and updating mods shouldn’t break your unpromoted rookies.

Known [Minor] Issues
  • This is intended as an alternative, but you CAN run it alongside Commander’s Choice if you want – though there will be some small cosmetic spacing issues with the menus if you run them both at the same time.
  • This is heavily based on Commander’s Choice and has many of the same minor issues (using the arrow keys on a class’ ability tree to navigate to a promotable rookie will promote them randomly like the base game, etc.).
  • Uses a pseudo-random roll to prevent the class options from re-rolling every time you click the button – works well, but the complexity of that roll may need to be increased in the future if strong patterns become apparant over time (like the first units of campaigns always rolling similar options, etc.) – let me know if things start to get too predictable.
  • The default value of 3 choices is probably too many if you are only playing with the 4 base game classes (zzzz) – I would advise adjusting it down to 2 in that situation.
  • Bad preview image is bad. Sorry.
Thanks and Credits

This is largely based on Commander’s Choice, so credit to those guys for amazing work on a long-time staple. Also big thanks to robojumper for helping point me in the right direction for storing the available choices with the pseudo-random rolls.

Version History

(See Change Notes for full history)

    1.0.8:

    • Updated random number generation formula to pull in some additional parameters. Now works with LWOTC where the starting unit ObjectIDs are always the same.
    • Added support for Rusty’s Disable Any Class GTS Redux. Removed support for original version of Disable Any Class (didn’t work consistently anyway).
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