[WOTC] Skillful Skirmishing
Zero In – This ability, while useful for providing bonuses to aim and crit, remains fairly inflexible since it dissipates after every action that isn’t a standard shot, and doesn’t give aim bonuses against more than one target per attack. Now, it gives the Skirmisher +10 aim and +10 critical chance cumulatively for every standard shot taken, applies to all abilities, and only goes away at the end of a soldier’s turn.
Full Throttle – Gaining extra mobility after each kill might sound useful if you’re using hit and run tactics, but becomes nearly useless since it has no follow-up. To fix that, this perk now gives the user up to one Implacable move per turn in addition to the +2 mobility that is gained for every kill.
Interrupt – A pointless reaction skill that transfers an action point from the XCOM turn to the Alien turn with fewer abilities, no exposure value, and only one charge. This redesigned version instead has a 3 turn cooldown with no charges, and can be used without any action points remaining.
This mod works mid-campaign.
This mod does not conflict with most Skirmisher mods, as shown in the screenshots/video.
