[WOTC] Reaper Reworked

If you liked this item, please rate it up on Steam Workshop page.

Author: Udaya

Last revision: 11 Nov, 2018 at 13:04 UTC (4)

File size: 62.46 KB

On Steam Workshop

Description:
This mod improves 4 of the Reaper’s abilities: Blood Trail, Distraction, Banish, and Infiltration.

Blood Trail – This ability was never really up to par with Remote Start, even if it was useful sometimes with Silent Killer. Now, in addition to the +1 damage boost on recently hurt enemies, it inflicts a 3-turn bleeding effect on organic targets, dealing 1-2 damage per turn.

Distraction – Returning to Shadow sounds useful in theory, but can be difficult to attain if a Claymore is required to get it. Instead, this ability makes Shadow re-concealment a bonus, with the main effect being that any enemies in the radius of the Claymore prior to explosion have their weapons disabled.

Banish – Possibly the best ability for a Reaper to get, with the only downside being that it can’t critically hit the target. However, the revamped version does allow the Reaper to crit, making it synchronize well with traits like Soul Harvest.

Infiltration – This GTS perk, while useful for preventing the Reaper from getting revealed by ADVENT security towers, still makes them subpar hackers. Now, it gives them +50 hack instead of +25 hack, leaving the Reapers only 10 Hack away from Specialists at Colonel rank.

This mod works both mid-campaign and mid-tactical.

If you’re using Musashi’s RPG Overhaul, comment out or delete the line "+BLOOD_TRAIL_ABILITIES=Deadeye" in XComReaperReworked.ini.
This prevents soldier bleeding from occurring as a result of Deadeye being a passive ability.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.