Geopolitics
Sandboxes the game by neutralizing all aversions and biases races and factions had on each other, so their relations are solely based on their actions and place in the geopolitics network rather than on presupposed attitudes.
Promotes more complex and unique campaigns as all factions can have good or bad relationships with each other, derived from their mutual interest.
Recommended with Loreful Great Power for territorial based relations, Dynamic Factions for active and unrestricted faction behaviors and/or Random AI Personalities for further unique campaigns.
Built in support for various mods.
inspired by Le druide’s No Diplomatic Bonus And Malus but bigger in scope, neutralizing internal aversions and action multiplier biases as well as mods support.
The faction selection screen still shows diplomatic relations but they’re removed in-game.
Revisions:
Old revisions of this mod are available below. Click the link to download.