(LWOTC) Vanguard Class Redux

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Author: Mrvecz

Last revision: 7 Sep, 2025 at 12:03 UTC (2)

File size: 973.9 KB

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Description:

What is this ?! Didnt you already made Vanguard before ? Why the re-release ?

Well, ever since some point, i have no idea when, the mod became impossible to build in SDK, i looked thru what to do but it seems to be my-PC drive problem, probably caused by me moving the SDK kit to another drive, i dont know TLDR – its easier if i remake the thing from scratch

WHAT HAS CHANGED

– Playable Vipers mod is NO LONGER REQUIRED, as i shamelessly included a derivate of the Sidewinder perk (now called Bullet time) in the class mod itself, why i did not do that before ? Well before, Vanguard was my first mod, ever when i couldnt do ♥♥♥♥ beyond configs, now i can alot more, just check out my other mod, E.P.A.
– Vanguards no longer gain defence, ablative HP and gain HP and will properly, no more paper thin soldiers that are never attacked by Advent (which was counter productive in reality)
– All 3 MSGT perks are now functional (no longer bugged ammo cost)
– 3 new LCPL super perks that lets you define who the Vanguard will be at first rank up (Assault-Tank-Multi attack high mobility)
– Stronger perk tree overall

DO I DISABLE THE OLD ONE ?!

YES, this one completely replaced the old one – you can then respecc already existing Vanguards and they get the new tree (even mid campaign)

MJ/TJ ?

Use one of them as it contains balancing Vanguard was designed in (Also changes to shields)

Summary
  • Vanguards are short range soldiers, they can only equip the shotgun. They are also semi-heroic (Similar to Iridars Stormriders), so you cannot train them in the GTS, you can only get them as rewards or as random promotions (Or if you use Commanders Choice, then thats another way to get them). This is done to make them feel slightly more special and also for balance reasons.
  • Vanguards are not tanks as their primary purpose, but they can serve as one when needed. They can take empty secondary weapon slot to get 15% mobility boost. A shield, which would make them unflankable and provide them with superb defences, or a pistol.
  • Vanguards do not get pistol slot like most LWOTC classes, they can equip it as secondary weapon instead. This was done for both balancing reasons and…animation reasons too.
Innate abilities

Sidewinder – The main ability of Vanguards, every 3 turns they will turn a hit in to a miss and gain a movement only point as interupt action. Does not work against reaction fire.
Slugshot – The only long range attack of Vanguards outside of using pistols.
Infighter – Vanguards are hard to reliably hit from close range with +40 dodge

Perks

LCPL – Through The Front Door, Guardian Spirit, Lock and Load
CPL – Center Mass, Aggresion, Zone of Control
SGT – Burial Shot, Knights Charge, Focus
SSGT – Run and Gun, This Ones Mine, Close Quater Specialist
TSGT – Full Throttle, Fearsome, Cool Under Pressure
GSGT- Untouchable, Implacable, Anatomy
MSGT – Thousands To Go, Coup De Grace (shotgun), Close Encounters.

Credits

RustyDios – For helping me on Discord when assembling this class and guiding me through the baby steps of SDK mod making progress.
Kiruka – Class wouldnt exist without her and Mod Jam she created.
Iridar – Vanguards use some of his abilities and without Stormriders existing, Vanguards wouldnt exist.
ShinyMoogle – Viper overhaul is the source of the Sidewinder perk, without it, Vanguards wouldnt exist.
Favid – Perks were taken from Favids ShadowOps pack (And Kirukas port of it to LWOTC)
Mitzruti – Same, without Mizrutis perk pack, there would be holes !
The entire LWOTC team – Well, without them, this class wouldnt exist !
Claus and Musashi – Without their work, this class would not materialize.
Ketaros – For 2D asset i used for class icon
Tedster – For continuing the legacy of LWOTC and MJ
Merist – For their perk pack
Captain Pet Rock – For his perk pack