Dynamic Factions

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Author: mr.napop

Last revision: 24 Jan at 17:37 UTC (1)

File size: 1.37 MB

On Steam Workshop

Description:

A plant restricted to a small pot will lack root space and thus won’t grow, regardless of sun and water abundance. Similarly, some campaign AI personalities suffer from restrictive rules in their economy, diplomacy, and military management, hindering their growth potential.

This mod removes these restrictive values, allowing every faction the potential to become a major power. It also normalizes other factions’ personality traits to promote a more balanced yet unpredictable and dynamic campaign, where factions are more competitive and more minor ones are present and active on the map. Combine with Fewer Confederations to maximize this effect.

Inspired by and implements some of Ai Economy (higher spending), No AI Vendetta against the Player, and AI Tweaks – No Anti-Player (no anti player bias on hard+).

Recommended with Equal Rights for Minor Factions and and Please Stop Cheating.

Can be combined with Random Starting Diplomacy and/or Geopolitics for relations randomization and/or neutralization, making relations much more logical and emergent.

Compliments but somewhat replaces Random AI as some personality traits are now shared, and since some behaviors are faction specific, randomizing them might disrupt their intended behaviors, and I’ve retained these.

If anything is acting weird or if there are recurrent or new events, please let me know.

Supports OVN and TEB (only ones to have entries in these tables out of the major faction mods)

Reports, feedback and criticism are highly appreciated!

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Equal Rights for Minor FactionsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.