A Better Militia

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Author: DerBK

Last revision: 7 Aug, 2018 at 07:26 UTC (1)

File size: 64.51 KB

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Description:

— A Better Militia —
— Mod by DerBK —

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Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: none
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FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ
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This mod aims to make the resistance soldiers that appear in retaliation missions a bit more interesting and turning them into more of a support force instead of the 85 aim supersnipers that they are in vanilla. They will try to soften up the enemy and try to stall them, but eventually XCOM will have to get to where the action is themselves.

To that end, they will now use Suppression, Grenades and Hunker Down. Their health has been reduced, but they are now actually able to use cover and some of them will have armor.

The changes are:

– Removed "EasyToHit" from all tiers of resistance, so they are no longer as vulnerable as common peasants.
– Added UI bars. You will now be able to see the hp and armor of these guys. Note that these will be shining through the fog of war, telling you the position of the resistance camp. Obviously this is easily explained, why *wouldn’t* you have this information?
– Added the ability to throw grenades, use suppression and take advantage of Hunker Down to the resistance AI.
– Reduced the godlike aim of militia fighters to more reasonable levels.
– Rebalanced damage of resistance weapons. They now have a spread instead of a fixed damage value. Tier 2 and 3 have had their damage reduced, but they had armor pierce added to compensate. Tier 3 will also shred.
– Reworked how the resistance soldiers are spawned by introducing some random elements.

Spawning the resistance:
– Like in vanilla, there are three tiers of militia fighter.
– Unlike in vanilla, the resistance groups can have mixed tiers in them. The further you are in your campaign, the more likely you are to get higher ranks of militia.

Tier 1 militia:
– Basic training.
– Does 1-3 damage, pierces 1 armor.
– 50 aim.
– 4 hp.
– Carries a flashbang.
– Can use Suppression and Hunker Down.

Tier 2 militia:
– Milita Captain.
– Does 2-4 damage, pierces 2 armor.
– 60 aim.
– 4 hp, 1 armor
– Carries a flashbang.
– Can use Suppression and Hunker Down.

Tier 3 militia:
– Veteran Militia
– Does 2-4 damage, pierces 2 armor, shreds 1 armor.
– 70 aim.
– 5 hp, 2 armor
– Carries a Muton Grenade.
– Can use Suppression and Hunker Down.

** Compatibility **
Requires WotC, obviously.
Might conflict with other mods that directly edit the militia soldiers.
Otherwise i don’t see any problems.
The AI intentionally doesn’t use any pieces from ABA or ABAI, so those are not a prerequisite.
Can be activated mid-campaign.

** Permissions **

Any modder is allowed to pilfer, re-use or re-upload any of ABMs assets, scripts, doodads and thingamajigs in any way or form that he wants to. I don’t care.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.