Serious Sam Deathmatch

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Authors: upset, wico.

Last revision: 30 Oct, 2025 at 12:54 UTC (1)

File size: 35.26 MB

On Steam Workshop

Description:

This gamemode thoroughly recreates Deathmatch from Serious Sam. It has to be played on maps that are listed below. Requires Serious Sam SWEPs, Entities and Playermodels to work properly.

All Supported Maps:

Collection of all maps

Desert Temple

Winter Temple

Brkeen Chevap

Christmas Chevap

Little Trouble

Little Winter

Sun Palace

Red Station

The Lost Tomb

Hole

Crystal March

The Fortress

Yoddler

We Got Skulls N’ Bones Too

Quake 2 Maps

Quake 3 Maps

Console Variables:

Client-side
sdm_announcer_enabled "0, 1" – Disables/Enables in-game announcer.
sdm_music "0 – 1" – Adjusts in-game music (Is a parameter in settings).
sdm_playergib "0, 1" – Disables/Enables player gibbing.

Server-side
sdm_frag_limit "0, 1" – Disables/Enables in-game frag limit.
sdm_friendlyfire "0, 1" – Disables/Enables friendly fire (TDM only).
sdm_friendlyfire_scale "any number" – Adjusts the damage scale of friendly fire (TDM only).
sdm_holiday "0, 1" – Disables/Enables the holiday mode.
sdm_mapvote_enabled "0, 1" – Disables/Enables gamemode’s mapvote system.
sdm_max_frags "def. 20" – Max. number of frags required to end the game.
sdm_max_time "def. 600" – Max. amount of time required to end the game (In seconds).
sdm_minplayers "def. 2" – Min. amount of players to start the match.
sdm_powerups[/b] "0, 1" – Disables/Enables power-ups on maps (Requires map restart).
sdm_powerupduration "def. 30" – Adjusts the duration of power-ups (In seconds).
sdm_timer_enabled "0, 1" – Disables/Enables in-game match timer.
sdm_use_hitboxes "0, 1" – Disables/Enables hitbox damage (e.g Headshot = more damage).

FGD:

A FGD file[drive.google.com] of this gamemode exists for Hammer Editor

Thanks to:

upset
Croteam[www.croteam.com]
Full credits available in the gamemode’s menu

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.