Run ‘Em Down – Units Actually Damage Routing Units
Don’t you just love when you have a unit surrounded but it just wont take any damage BECAUSE its surrounded, so the attack animations cant play? Because I don’t.
Simply put, I disliked that units couldn’t be ran down by cavalry effectively and that encirclements were useless beyond the initial break, so I made this. Units should be able to actually damage and kill things they have surrounded. It worked at Cannae, why not Verdanos?
Only works in campaigns, not custom battles
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Here’s the secret, this doesn’t actually do any hamfisted edits to animations. It just makes it so that all units in the game, when *very* close (basically inside another unit) to a broken or shattered unit, like when surrounding or when chasing down when much faster than the other unit, do tiny bits of chip damage via a super short range hidden attribute.
Want to see under the hood? Here is the version that shows the effect that I use to make this work. It will probably get pretty redundant having the same ability on the unit card of every unit in the game, thus why the mod on this page is the default reccomended version.
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Thank you to the people that helped me navigate some of these files to get this working
Compatibility:
Save game compatible
Mixed reports on multiplayer compatibility, works fine for some, but rare reports on desyncs
Compatible with I assume everything, even modded units
Report issues, questions, or ideas in the comments
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Some other mods I made that I need to update to be a bit more elegant at some point but I still use
Chain Routs and Morale Tweaks
Experience Matters – Veteran rank changes and adjustments
Revisions:
Old revisions of this mod are available below. Click the link to download.