Raider Faction: Phantoms

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Author: RealityMachina

Last revision: 14 Feb, 2022 at 04:52 UTC (11)

File size: 1.59 MB

On Steam Workshop

Description:
"When we lost my second all those years ago, there were some that took it as a sign that my leadership, our entire strategy of hiding and working from the cold, to try to kick the aliens off our planet, was the wrong method. A hyper aggressive approach, on the other hand…" – Volk

Phantoms are renegade Reaper-trained soldiers that are willing to take all comers on the battlefield, no matter who. As in they fight everybody. As in they target Lost, Aliens, XCOM, Resistance, whatever.

They are made up of randomized squads that start at three man squads, that appear when the Phantom Incursion SITREP appears on a mission.

The Phantom soldiers all share the same basic trait of starting out hidden on missions, and consist of:

Ghosts – the standard grunt type enemy. Ghosts carry Vektor Rifles that can hit hard when they crit. Later tiers learn the ability to relocate after shooting, and can carry grenades.

Marksmen – dedicated snipers carrying…well, sniper rifles. They start off being able to take rough shots with one action (a shot with decreased aim, in other words), and later learn how to snapshot properly, and even being able to set up a killzone.

Hunters – these Phantoms carry boltcasters, and start off with the ability to re-conceal themselves when possible. They later learn how to trigger enemy grenades with a well targeted shot (ie their variant on Fuse), and to take a free action shot with their boltcaster, enabling them to take two shots on their turn, if they’re in a good position.

FAQ

The game froze when it went to the Phantoms turn!
You didn’t have the highlander installed. Please install it.

The MacOS/Linux highlander isn’t updated to work with this mod yet.
Sorry, can’t do anything about it on my end, there’s still issues with trying to cook the updated highlander for those systems (it just causes crashes at the moment) .

The mission ended when there were still some of these enemies left?
Unfortunately the nature of how XCOM’s backend works means I would need to replace every single mission kismet in order to make them properly count as enemies for the game to track when it comes to mission completion. For now you can assume enemies just retreat once XCOM has eliminated all threats and is able to start focusing on them.

Credits

.vhs for making the custom target icon for them.