Raider Faction: Bandits

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Author: RealityMachina

Last revision: 4 Apr, 2021 at 17:56 UTC (13)

File size: 1.66 MB

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Description:
"As much as there has been people willing to fight back against ADVENT, there’s also been people seeing the post-invasion chaos as a way to live like kings. Ex-military units, civilians who got lucky when they found a weapon cache, even resistance people who went bad." – Bradford

Bandits are…well, bandits. They shoot at everybody (Lost, XCOM, Resistance, Aliens, etc), they’re not that well armed, but they can prove a helpful annoyance at times.

They are made up of large squads that start at four and work their way up to six, that appear when the Bandit Incursion SITREP appears on a mission.

They consist of:

Grunts – With their literal name, they make up half of a given bandit’s squad. They’re very weak in terms of HP and damage with their SMGs, but can move really far and still be able to shoot. They later learn Low Profile, enabling them to have high cover defence neraly anywhere.

Gunners – carrying heavier LMGs, these are basically run of the mill enemies that can suppress. They later learn Shredder

Riflemen – carrying weak ARs, these bandits have the special ability of being able to shoot without immediately ending their turn. They later learn Cool Under Pressure to enhance their overwatch capabilities.

FAQ

The game froze when it went to the Bandits turn!
You didn’t have the highlander installed. Please install it.

The MacOS/Linux highlander isn’t updated to work with this mod yet.
Sorry, can’t do anything about it on my end, there’s still issues with trying to cook the updated highlander for those systems (it just causes crashes at the moment) .

The mission ended when there were still some of these enemies left?
Unfortunately the nature of how XCOM’s backend works means I would need to replace every single mission kismet in order to make them properly count as enemies for the game to track when it comes to mission completion. For now you can assume enemies just retreat once XCOM has eliminated all threats and is able to start focusing on them.

Credits

Thanks to E3245 for making the very large resistance firearms pack I had used for this mod.