Raider Faction: Marauders

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Author: RealityMachina

Last revision: 14 Apr, 2021 at 19:36 UTC (10)

File size: 4.54 MB

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Description:
"Unfortunately, the liberation process doesn’t always go well. There are those of us who get filled with a rage against the world, wishing to damn it for the fate it has given them…" – Betos

Marauders are ex-ADVENT that didn’t quite go through the Skirmisher process fully intact, and they’re willing to take it out on a lot of people. As in they fight everybody. As in they target Lost, Aliens, XCOM, Resistance, whatever.

They are made up of randomized squads that start at a three man size, that appear when the Marauder Incursion SITREP appears on a mission. Their squad composition can consist of:

Cleansers – ex-Purifiers who have modified their weapons to have an standard shot option in addition to the standard flamethrower, along with their standard firebomb component. They later learn Salvo and Shredder.

Guardians – ex-Priests who have gotten swole enough to carry cannons and their salvaged psi-amps, they start off with their traditional Stasis. They later acquire Solace and Holy Warrior.

Marauders – these are ex-ADVENT that managed to make it to Skirmisher training before they ultimately fell to their rage. They have the standard starting Skirmisher kit and total combat. They later learn Reflex, Return Fire, Whiplash, and Lightning Reflexes.

FAQ

The game froze when it went to the Marauders turn!
You didn’t have the highlander installed. Please install it.

The MacOS/Linux highlander isn’t updated to work with this mod yet.
The latest highlander should now work for all platforms.

The mission ended when there were still some of these enemies left?
Unfortunately the nature of how XCOM’s backend works means I would need to replace every single mission kismet in order to make them properly count as enemies for the game to track when it comes to mission completion. For now you can assume enemies just retreat once XCOM has eliminated all threats and is able to start focusing on them.

Credits

derBK, for the Flammenwerfers of his A Better Barracks mod. Used these as a base for the weapons of the Cleansers.