Roleplay Auto Events

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Author: Kase

Last revision: 30 Apr, 2025 at 12:48 UTC (1)

File size: 6.01 MB

On Steam Workshop

Description:

This mod automates event choices based on your character’s traits, personality, opinions, and circumstances. With "Roleplay Auto Events," your character will make decisions that reflect their unique role and story, without requiring your manual input most of the time. Instead of selecting options for every minor event, you can sit back and enjoy watching your character’s story unfold naturally.

Example Event:

"While inspecting your lands, you come across a village suffering from a recent storm. The villagers look to you for guidance on how to recover. How will you respond?"

Options:

1. Provide resources for rebuilding.
Triggered by traits like Generous or Compassionate, or if your Stewardship attribute is 12 or higher.
• Effect: Increase development in the county, gain stress if you are Greedy, and improve the opinion of the local populace.

2. Offer words of encouragement.
Triggered by traits like Gregarious or Humble.
• Effect: Slightly improve the opinion of the local populace and reduce stress for Compassionate characters, but lose opinion with Proud or Ambitious vassals.

3. Ignore their plight—it’s not your problem.
Triggered by traits like Arbitrary or Cynical, or if your Dread is 40 or higher.
• Effect: Gain gold from unspent resources, lose development in the county, and reduce the opinion of the local populace and nearby rulers.

This mod transforms tedious, repetitive events into a seamless roleplay experience. Auto-selected choices align perfectly with your character’s traits, attributes, and opinions, letting you focus on the big decisions.

NOTES:

– This mod is in an early development stage but already significantly reduces event spam.
– Not all events are automated, only minor and spammy ones. Important events will still require your input.
– If you encounter any spammy events not yet addressed, let me know for future updates! Please provide the debug event name (e.g., "epidemic_events.1050") rather than the in-game title.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.