AE historical accuracy
Ave history lovers! im proud to present you AEH Accuracy, a visual overhaul that aims to recreate ancient battlefield and give a better gameplay for the user in "Total war: Rome 2" always by the hand of historical research.
CONTENT
New animation sets for diferent kinds of infantry
Improved combat system to make combat more historical and enjoyable.
*Shields now really block missiles.
*Pila have recieve a proper effect to represent their purpose, cause caos and make enemy shields useless.
*Pikes now are realistic defensive combat units.
Resize for all units from Grand Campaign for a proper representation
2 new units for Rome:
Provincial nubia legionaries – rome always were adopting the best from enemies
Kushite auxiliary archers – by a fair cost every one serves to rome
2 new units for Kush:
Kushite hunters – Because of them kush were called the "land of bow"
Heavy axemen – Nubians with big axes, yeah as their miniatures show
IMPORTANT
This mod is not stand alone, to work properly, it requieres the main mod, AE Historical recreation in the next order:
I. AE Historical accuracy
II. AE Historical recreation
III. AEH – Suebi reskin
ABOUT THE USE OF MODELS
Everything in this mod has been done using Creative assembly models as raw material and all the work you see here has been processed by me in diferent levels to create completly new assets so please if you like my work and you want to use it in any other mod just add a direct link to my main mod, AE HISTORICAL RECREATION and well be fine, if you want to let me know that you used my work it would be great to see your work.
HEY
If you like this work don’t forget to let your LIKE and check out the official project page there you can support the project while his development goes and also you can read some historical stuff there.
Finally i would like to thank to all Creative assembly artists and history lovers community, this is for us.
Official project page
Patreon: patreon.com/AEHistorical