Circuit Breaker

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Author: blues

Last revision: 7 Jul, 2025 at 17:35 UTC (1)

File size: 698.8 KB

On Steam Workshop

Description:

New Update:

Circuit breakers come with 10 fuse clips. After 10 triggers, they will break and need repair.

Line fuses are available after researching batteries. They don’t require components, but are destroyed after a single trigger.

Circuit breakers and fuses can be placed on walls.

Fuse usage, battery drain, damage, short-circuit behavior, breakdown risk, and notifications can be customized from the mod settings menu.

For a smooth upgrade, a small check runs on map load to replace old breakers with updated ones. It’s safe and fast, but you can disable it in mod settings if no longer needed.


● Circuit breakers switch off and stop power surges (⌁Zzztt⌁) from reaching batteries.

● You need to research Machining to build circuit breakers.

● Place them in key spots along power lines before they connect to batteries or generators.

● If there’s an alternate path to your batteries without a circuit breaker,
the power surge will take that route and cause ☠︎︎ mayhem ☠︎︎ .

● Beware of the ⌁wires⌁ between a circuit breaker and a battery. To minimise the risk, avoid using long wires in protected areas.


⋈ Requires Harmony.

⋈ Can be added to existing saves. If uninstalled, existing circuit breakers will throw a one-time error, but it’ll fix itself by the next save.

⋈ This mod patches the ShortCircuitUtility class, and not compatible with other short circuit mods.

⋈ This mod patches the IncidentWorker_ShortCircuit class to optionally allow all electrical buildings to short-circuit. If you turn this off in the settings, the patch disables cleanly and won’t cause conflicts.

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Revisions:

Old revisions of this mod are available below. Click the link to download.