Mark Zero Augments
Because XCOM needs something more affordable in the early days.
Provides 4 seperate "Mark Zero" augs available from the start (partially using the look of the EW prosthetics), buildable for 25 supplies in Engineering:
Augmented Eyes – provides +5 aim against flanked targets.
Augmented Torso – provides a free vest slot and +1 HP
Augmented Legs – provides +2 mobility
Augmented Arms – provides Augmented Strike only
Mark zero augments have a reduced penalty in exchange for the lesser rewards (-2 will and -2 psi). Having a full mark zero set will give them Never Asked For This, providing immunity to fire and poison for the soldier.
Early on, these augmentations can only be given to soldiers who are wounded. Researching Cybernetic proper will remove this restriction.
Also adds a new Second Wave option: Only A Flesh Wound. This nerfs Augmentations’ severed body part mechanic to only have a 25% chance of kicking in every time a soldier gets gravely wounded. Use Better Second Wave Mod Support by -bg- to turn this on mid-campaign.
Thanks to NeIVIeSiS for providing the icon images.
Required items:
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Augmentations — Steam Workshop
Augments: XCOM Prosthetics — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
