Left 4 Dead 2 Survivors – Day One

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Author: Sirgibsalot

Last revision: 27 Feb at 18:39 UTC (2)

File size: 179.61 MB

On Steam Workshop

Description:

NOTE: The December 2025 update included changes that broke compatibility with saves and dupes using the models prior to this point. For those needing compatibility with old saves and dupes, I’ve given permission for legacy versions of these addons to be uploaded. Grab them HERE and HERE.

The Left 4 Dead 2 survivors, before the grime and grit of the zombie apocalypse. GET THE LEFT 4 DEAD 1 DAY ONE SURVIVORS FOR GARRY’S MOD HERE.

These do NOT replace the default models or textures, and you should not need any other games mounted to use this addon.

By popular request, this is the Left 4 Dead 2 survivor models (Nick, Rochelle, Coach, Ellis) using the Day One reskins, as originally released on the Left 4 Dead 2 workshop. The Day One reskins are cleaned of dirt, blood, and grime to an everyday wear look.

The models have been further enhanced for Garry’s Mod usage including detail texture overlays, loose physics, bodygroups for removing or adding certain items, and alternate skins to revert them back to their original dirty textures. The original dirty textures have been edited to keep any enhancements done to their textures.

FEATURES:
– Enhanced textures with bug fixes, detail overlays, and improved face texturing more in line with the L4D2 survivor models.
– Full eye, finger, and face posing.
– Clean and Dirty textures included, along with skingroups to manually enable their face wrinkles. Use the Easy Bodygroup Tool to select the skins or hold C, right click the model and use the "skin" options.
– Bodygroups, including for readding holsters, removing Ellis’s hat, and giving Coach that football helmet from his concept art.
– Ragdolls with loose physics for easier posing.
– Tweaked hair shaders to address transparency issues when using Lamps on the models.

NOTES/ISSUES:

– No, these are not player models or SNPC’s. I have no plans to make these player models or SNPC’s. Yes, I know other people have made player models out of them. That’s because they rerigged them to be compatible with Gmod’s animations, while these keep the original bones that aren’t.

– The eye shaders may require a DirectX 9-capable video card to work properly.

– Several elements of the models, like Rochelle’s hair, can be moved around using the Joint Tool or Advanced Bone Tool

CREDITS:
Valve: Original models and textures.
Porky-Da-Corgi, Rockstar Games: Hatless Ellis
MSF: Mesh fixes from the Vanilla+ collection.

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Revisions:

Old revisions of this mod are available below. Click the link to download.