Restauratio Viaria – Road Fixes
This mod addresses a visual inconsistency in Total War: ROME II regarding road textures. In the base game, the level 1 road ("roads_dirt") uses the "sand_a" texture, making it appear clean, while the level 2 road ("roads_stone") mistakenly uses a muddy texture, creating the impression that the upgraded road is of lower quality when compared to level 1’s clean texture. You can see a comparison between the vanilla and this mod’s road textures in the first two screenshots of the image gallery above.
With this mod:
- Level 1: "Roads_Dirt" – Now have an earthy, unpaved appearance, suitable for early infrastructure.
- Level 2: "Roads_Stone" – Now feature proper stone-paved textures, reflecting their upgraded status.
This fix ensures your road visuals align with their intended progression, enhancing immersion and the realism of your campaign.
Along with this, I have unhidden the "road_development" effect so that players can now see which buildings provide what bonuses to upgrading roads. The threshold to achieve the level 2 road in a region depends on what mods you are using, but in the vanilla game it is set to "10". If you didn’t know, higher road levels increases the movement speed of your armies and agents in a region.
This mod is fully compatible with all other mods, provided it is loaded above any mods that modify road textures and road effects.
It can be toggled on or off mid-campaign without affecting save files or game stability.
No additional dependencies are required, making it easy to integrate into any mod load order.

Revisions:
Old revisions of this mod are available below. Click the link to download.