Refreshed Planets

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Author: salemonz

Last revision: 12 Feb, 2025 at 03:48 UTC (1)

File size: 64.82 MB

On Steam Workshop

Description:
The Refreshed Planets mod replaces the default UI art for planets and stars to give a refreshed feeling to your favorite 4X game.

<<< AI TRIGGER WARNING >>> Mod author is a dirty human sellout who uses generative AI platforms to generate aspects of mod content.

/========== CHANGE LOG ==========
  • v1.1.2 — 11 February 2025 — Changed "carbonaceous" image
  • v1.1.1 — 10 February 2025 — Changed "ice" and "ocean" images to have more distinct color palettes
  • v1.1.0 — 01 February 2025 — Changed various images based on feedback
  • v1.0.0 — 24 January 2025 — Initial release

/========== COMPATIBILITY ==========

Everything I know of. The mod only replaces the original art. No .xml files edited.

XL Compatible Load my mod AFTER XL to get all this mod’s content.

/========== IMPORTANT NOTE ==========

There is a quirk with DW2 that requires a full-game restart after downloading and enabling any mod. So be sure you exit out of the game after turning the mod on, then re-launch DW2. Otherwise assets and changes won’t work.

/========== CONTENTS ==========

The original UI art for stars, planets and asteroids is fine. But after a few playthroughs, sometimes you want something more, something different, something fresh.

What I noticed was the game used and re-used screenshots of planets in various spots through the UI. For example, there’s a planet detail view screen in the UI that simply…shows the planet again in the background. Clicking on a colony to see your troops…again, simply shows the planet again in the background.

I wanted to give more "scenes" from various planets. I think it gives our minds some more fodder for imagination. Seeing a rocky plain or an icy tundra is just more immersive, in my opinion.

In DW:Universe, looking at your ground troops shows them on a tactical map, based on the biome of the hosting planet. I noticed that in DW2, I could swap out those screens in a mod. So I put in these "tactical maps" to attempt to spice up the ground combat screen.

This mod is purely cosmetic and seeks to just add a dash of something new to your DW2 experience.

There is an ongoing situation with DW2 where the game auto-picks your empire color based on the colors in your flag. This empire color is used to color your ships/fleets in the galactic overview and the ground units on your planetary views. Many times these auto-picked colors are super dim.

This makes some ground unit icons hard to see on some of these tactical maps. I can’t do anything about that, at this time.

I honestly considered not releasing this mod b/c of this auto-color thing, but went for it anyway.

DW2 Dev Team, please let us choose empire colors and give options that give better contrast in-game!

/========== HOW TO USE THIS MOD ==========
  1. Subscribe to Refreshed Resources here in steam workshop.
  2. Launch DW2.
  3. Within the game, In the Modifications menu, enable this mod.
  4. <<< IMPORTANT >>> You must EXIT and RESTART Distant Worlds 2 before the mod will work.
  5. After re-loading DW2, start a new game and enjoy!

/========== OTHER STUFF ==========

Hey! I’m salemonz, the mod author.

The Distant Worlds 2 Refreshed mod series is my attempt to increase my skills with generative AI applications, 3D modeling and photo-editing programs.

I’m just a dad gamer with limited time for hobbies who enjoys tinkering with his games. I hope these mods add to your enjoyment of DW2!

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Revisions:

Old revisions of this mod are available below. Click the link to download.