Mortality Rebalanced
Intended to be used as part of the modular increased difficulty experience: Genetics, Death & Difficulty
Overview
Mortality Rebalanced introduces greater risks for characters who are injured, sickly or ill, significantly increasing the stakes of their survival. At the same time, it ensures that characters generally live longer, so death from old age occurring in their 50s is a thing of the past. Newborns are also somewhat more at risk than they were before.
Key Changes
- Characters should live to be older.
- Illness and wounds are more deadly.
- Newborns have less base health than before.
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.
