ResidentsShareFindings

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Author: NPOu

Last revision: 25 Feb, 2025 at 19:50 UTC (1)

File size: 32.51 KB

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Description:

Residents/pets will put items that they find (marked as owned by them) in shared containers.
After dumping the items they’ll still be tagged as not your property but once you take them into your inventory it’ll go away, this also lets you know what items a resident gave you.

Has a setting (off by default) to also let residents/pets dump their entire inventory, not just things they own, in shared containers, this would let your pets dump their inventory when at home instead of you having to take things back.
Note that when pets dump inventory it’s possible for other residents to take items out if they are allowed to, most importantly equipment – you can use ResidentsExcludedSharedContainers https://steamcommunity.com/sharedfiles/filedetails/?id=3389898370 to avoid this.
To avoid dumping throwing or ranged weapons that the characters don’t think are good for them but you want them to use them anyway, you can use AcceptMoreGifts https://steamcommunity.com/sharedfiles/filedetails/?id=3393596869 together with GiftedEquipmentPriority https://steamcommunity.com/sharedfiles/filedetails/?id=3393701894 and gift the weapons you want to keep to the characters. Check the notes on those mods for how throwing and ranged weapon priorities work.

You can also disable the base behavior of mod which is for residents/pets to dump things that’s their property, this lets you use this for mod for automatic inventory dumping with your pets when used with PetsTakeMoreItems https://steamcommunity.com/sharedfiles/filedetails/?id=3391034162 but you don’t like the idea of taking items that residents find occasionally.

Note that by default the base functionality of taking resident/pet owned items is enabled and residents/pets dumping their inventory is disabled.

Exceptions in all cases to avoid give-take loops or taking things we’re not supposed/want to:
– Gifted/Equipped items
– Currency
– Instruments if character is a bard (as they can generate them out of thin air every day and it’s not considered their property)
– Items with certain tags (so merchants don’t drop their chests in for example)
– Anything they’d take right back, to avoid obvious loops, like equipment, food, blankets, etc
It’s still possible I missed something important so let me know if you find any issue.

In addition to that, some residents will also spawn items out of thin air which is their property, right now the mod covers these cases:
– Residents who can read books have the ability to spawn random books

These residents might not use the item they spawned right away and might wait a while, to avoid the mod being too cheaty you can configure the frequency at which they’ll try to dump these items owned by them.
By default it’s 1 in 5, residents do not try to dump items very frequently (sometimes it can take them an hour) and so even with the default the odds of them dumping their items aren’t very high. Setting the frequency to be 1 in 1 (100%) still doesn’t mean they’ll dump every item as it’s dependent on their dumping timer and they might still use the item first.
As this is very RNG based, let me know if the default value makes sense.

Note that the setting for dumping frequency only affects dumping of items owned by residents/pets and included in the conditions above. For the option of dumping the entire inventory or items owned by them which don’t have special conditions they always dump as soon as they can regardless of the frequency setting (as long as the respective options are enabled to allow dumping).

Settings can be adjusted in the config file that appears on ElinBepInExconfig after the first launch of the game with the mod enabled or by using https://steamcommunity.com/sharedfiles/filedetails/?id=3379819704 (allows changing the settings without restarting the game).

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Revisions:

Old revisions of this mod are available below. Click the link to download.