[WOTC] Hunter Class

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Author: Alpha115

Last revision: 27 Jan, 2023 at 01:04 UTC (6)

File size: 11.28 MB

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Description:

My fourth Class, The Hunter. The hunter specializes in ambushes and sneak attacking their prey. The Class has three Skill trees, Stalker, Gunman and Slayer. The hunter serves as either an advanced scout or a skilled gunman who after getting behind enemy lines unleashes hell on those darn aliens. Hunters are skilled at long range but can be lethal in close quarter’s combat with their double barrel shotgun.

GTS Perks:
Hunter’s Sense: The Hunter gains +5 Crit, +2 mobility, and their critical hits deal an extra +2 damage.
Night Stalker: This ability reduces the concealment detection range of the hunter class, and gives them a 10% boost to crit and to hit a target while concealed.
Advanced Training: An enhanced training regimen strengthens the Hunter in body and mind. The hunter gains +2 Health, +1 Ablative HP and they also gain +1 ablative HP per kill (up to 5 per mission).

Weapons:
Primary: Vector Rifle, assault rifle
Secondary: Double Barrel Shotgun

Hunter Abilities
Squaddie:
1. Phantom (Vanilla Skill)
2. Blood-leach (Primary weapon shots have a 100% chance to inflict a bleeding effect on targets, dealing damage over time.)
3. Quick Reload (Carry extra ammo for your Sawed Off Shotgun and reload your secondary weapon.)

Stalker Tree
Corporal: Hide in shadows (Immediately enter concealment twice per mission.)
Sergeant: Night-Venom Fang (Shots taken with your primary weapon while concealed have +3 armor piercing. You also unlock the special Viper Shot ability to poison enemies.)
Lieutenant: Spotter (this ability allows the hunter to mark all enemies in a small cone. When attacking these marked enemies you gain a 5% crit chance increase and a 20% damage increase.)
Captain: First strike (Attacks from concealment deal bonus damage.)
Major: Salt the wounds (Your DOT effects deal an extra +1 damage)
Colonel: Silent Shot (Allows you to attack a foe and remained concealed. 4-turn cooldown.)

Gunman Tree
Corporal: Slug Shot (Fire a shot with your sawed off shotgun that has no range penalties and pierces 2 armor. Uses one ammo. 4-turn cooldown.)
Sergeant: Shotgun Surgeon (Your Sawed off Shotgun deals +1 damage, Gains +20 aim, and +10% crit chance.)
Lieutenant: Lucky Shot (A special shot with your sawed off shotgun, increases its range by several tiles.)
Captain: Quick Feet (When you reveal yourself from concealment because of your own action regain one action point.)
Major: Trophy Taker (Each kill the soldier lands increases their crit chance by 10, up to a maximum of +20.)
Colonel: Double Tap (Activate to fire a standard shot and gain a second action, that is restricted to any non movement action. 2-turn cooldown. Cannot be used while concealed.)

Slayer Tree
Corporal: Maim (Fire a shot that immobilizes a target)
Sergeant: Preservation (After breaking concealment gain bonus defense for 2 turns.)
Lieutenant: Big Game Shot (A powerful ranged attack with an aim penalty. 4-turn cooldown.)
Captain: Open Fire (Bonus to Aim and Crit against foes at max health)
Major: Active Reload (Reload your primary weapon for free whenever you make a kill. 3-turn cooldown.)
Colonel: Unload (Special Shot: Fire three shots at a target in a single attack. Requires both actions and all shots have aim and crit penalties. 6-turn cooldown.)

–Credits–
1.This mod has a new class icon thanks to Ketaros 2D Package mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1557951815

2. Favid for his extended perk pack.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen