[WOTC] Reliable Wounds
This mod makes wound/repair times depend on wound severity, like MachDelta’s Wound Recalibration.
A soldier with a lighter wound will never take longer to heal than a soldier with a heavier wound.
Light and moderate wounds take less time, on average.
Grave wounds will take longer, on average.
This works especially well in combination with Anisotropic’s cover DR with a configuration like:
[CoverDamageReduction_WOTC.CoverDR_Impl] ; Configure DR values for cover here. ; Fractional values are supported and give probabilistic DR (0.5 = 50% chance of 1 DR) HALFCOVER_DMG_REDUCTION=0.0 FULLCOVER_DMG_REDUCTION=0.5 ; These multiply the incoming damage and add to flat DR. Default is 0 (no proportional DR). 1 would absorb all damage. HALFCOVER_DMG_REDUCTION_MULT=0.5 FULLCOVER_DMG_REDUCTION_MULT=0.5 ; These can be used to cap the DR when the above values are set. ; for those who don’t want to see a cactus absorb an entire sectopod cannon blast. HALFCOVER_DMG_REDUCTION_MAX=4.0 FULLCOVER_DMG_REDUCTION_MAX=6.0 ; Whether to use damage reduction for explosives such as grenades. ; Does not apply to grenades without environmental damage such as Gas grenades EXPLOSIVE_DMG_REDUCTION = true ; Whether to use the cover between the explosion center and the target to determine DR (as opposed to LW1 style) USE_EXPLOSION_LOCATION = true
This mitigates damage coming through cover.
In addition to that, you may want to grab -bg-‘s EU Aim Rolls. It reduces the risk of getting crit through cover.
