(WOTC) ShockTrooper Port (Old/ Abandoned)
So this is just a simple class port. I really loved the Shock trooper class made by Disabused sunfish. I simply ported the class to WOTC. This pack uses a perk from Favid’s Perk pack, so its now a required mod. Mod still works just never updating it again.
Link to the original mod here
https://steamcommunity.com/sharedfiles/filedetails/?id=631056086&searchtext=
Squaddie: Momentum and Flame Burst
Momentum will grant the Shock Trooper a dodge boost if they moved in the last turn, encouraging constant movement.
Flame Burst is the FireStarter’s basic attack, attacking in a short line. This attack will not set fire to terrain, but it does have a chance to burn and disorient targets. 2 turn cooldown.
Corporal: Penetrating Burst and Preparedness
Penetrating Burst is a SMG attack along a straight line, allowing the Shock Trooper to hit multiple enemies and enemies out of line of sight. Consumes 2 ammo, and has a 3 turn cooldown.
Preparedness is a passive survivability boost, increasing health and stun resistance, and granting a point of armour.
Sergeant: Adrenaline and Room Clearer
Adrenaline provides a 1hp heal and a boost of 10 to dodge, crit and aim to the Shock Trooper. It is a free action with a 3 turn cooldown.
Room Clearer is a more advanced attack with the FireStarter, affecting a short cone and adding a chance to panic targets. 3 turn cooldown.
Lieutenant: Marauder and Recharge
Recharge: Kills with your primary weapon reduce the cooldown on all abilities by 1.
Captain: Walk It Off and Tackle
Walk It Off allows the Shock Trooper to avoid death once per mission, instead healing to 2 hp.
Tackle is a dashing melee attack that deals no damage but stuns the target for a turn. Even if the Shock Trooper dashes to the target, Tackle will not end the turn and consume only one action point. Has a 3 turn cooldown.
Major: Relocation and Napalm Canisters
Relocation: Once per turn, if you hit a target with an attack, gain 1 bonus move.
Napalm Canisters make the Shock Trooper immune to fire, and also add 2 critical damage to the FireStarter. Without Napalm Canisters, the FireStarter can crit, but will do no additional damage. This additional damage is also applied to the burn damage if a target is inflicted with burning on a critical hit.
Colonel: Unload and Set The World On Fire
Unload The Shock Trooper empties their weapon at a foe, using 3 ammo to make three attacks, each shot has a -10 aim penalty. 5-turn cooldown.
Set The World On Fire sprays the FireStarter in a large and wide cone, with an increased chance to disorient, burn and panic targets over Room Clearer. 4 turn cooldown.
GTS Perk – Tactical Advantage – The Shock Trooper gains +2 mobility, and +8 critical chance when flanking.
