TerjeRadiation
The mod adds radiation zones and radiation poisoning mechanics, making exploring the world more intense and exciting.
When in a radiation zone, the character and his things accumulate radiation, which leads to radiation sickness.
The closer you get to the center of the zone, the higher the radiation level. Protection requires a radiation suit and threat assessment detectors.
Radiation poisoning reduces health and causes weakness, and is treated with special medications. Keep an eye on your surroundings to prevent radiation sickness from breaking you!
What this mod adds:
- Areas with radiation contamination
- Radiation sickness and medications to treat it
- Player, objects, vehicles, zombies and animals accumulate radiation from the environment.
- 5 fully functional dosimeters with a working digital display (or arrow) for measuring radiation.
- 2 new types of liquids to decontaminate items and vehicles from radiation.
- 2 new lead containers to protect items from radiation.
- Different effects of radiation on the player (for being in weak radiation you only need a gas mask, for being in strong radiation – you need a full radiation suit).
- Radiation decontamination shower
You have to spawn the radiation zones on the map by yourself.
For static spawning you can use the configuration file TerjeSettings/ScriptableAreas/ScriptableAreasSpawner.xml in your server profiles folder.
For dynamic spawning you can use standard events.xml
The mod settings are located in the TerjeSettings/Radiation.cfg config file in your server profiles folder.
Mod wiki[github.com]
TerjeMods Discord[discord.gg]
TerjeMods on github[github.com]
Use of the mod is permitted only if the LICENSE AGREEMENT[github.com] is followed.