DLC2 Abilities Remastered WOTC
Allows complete customization of Throw Axe, Freezing Lash, Rage Strike, Icarus Jump and Shadowfall. All parameters are in the config file. This is a port of my 5 individual mods, merged together.
Note: If a parameter isnt in this mod, it’s probably already changeable in the base game (like damage for example).
-= CONFIG =-
-= DEFAULT VALUES =-
Shadowfall: 6 turn cooldown, no charges, conceal after kill, disorients 50% of the time for 2 turns if still alive
Ragestrike: 15 aim, 30 crit, can miss, can crit, 3 turn cooldown ends the turn. Triggers Blademaster, Implacable, etc. Remember that Ragestrike causes Cerebral Trauma effect which was unchanged. I highly suggest increasing the Ragestrike damage in the DLC2 INI files.
I use : RAGESUIT_RAGESTRIKE_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Rupture=2, Tag="", DamageType="Melee")
Ragestrike provides a melee attack to classes that dont have it, and if you put it on a Ranger it just allows him to switch out his usual sword effects for a rupture attack that causes trauma.
Icarus Jump: Teleport range limited, 5 turn cooldown, 2 charges.
Freezing Lash: 1 AP, doesnt end turn, not free, 6 turn cooldown 2 charges but the charge isnt used on miss. Uses gun calc with cover, 10 bonus aim 20 crit chance. Grappling cooldown 4 turns, completely free to use.
FREEZING_LASH_DAMAGE = (Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=99, Shred=0, Rupture=1, Tag="", DamageType="Frost");
Throw Axe: 1 AP, doesnt end turn (not a free action). Counts as a melee attack for all talents. Doesnt ignore cover, can crit, 10 aim and 30 crit bonus.
-= BONUS FIXES =-
– Shadowfall counts as a pistol shot for Quickdraw and doesnt end your turn.
– The Throwing Axe had no unit whining sounds when hit or miss, thats fixed too.
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: Alien Hunters
XCOM 2: War of the Chosen
Revisions:
Old revisions of this mod are available below. Click the link to download.
