[WOTC] ADVENT Reinforcements (Includes ABA Support)
A stand-alone mod for WOTC that enables advent officers to call in reinforcements. By default, the officer will call in reinforcements if they are the only remaining ‘discovered’ unit left alive. Reinforcements will consist of 1 ‘special’ advent unit (Stun Lancer, Shieldbearer, MEC, Priest, Purifier), accompanied by Advent Troopers. The number of troopers will increase as the force level increases.
— Credits —
The reinforcement script was originally created by Rayman! and updated for WOTC by Farkyrie for his Advent Commander mod – full credits goes to them.
Rayman!’s mod: http://steamcommunity.com/sharedfiles/filedetails/?id=626617018
Farkyrie’s mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1129580287
— Custom / Settings —
The encounter group and distance can be configured in the config ini file. New/custom enemies can be given the ability in the same config file. The ‘TryCallReinforcements’ AI behavior will need to be added to the custom enemies AI routines. If you need any help with this, just send me a comment!
The new conditional checks for ‘revealed’ allies. If you want to have the old ‘visible’ allies check, set ‘ReinforcementsUseLOS’ to true.
The number of uses, the (local and global) cooldown between uses and the requirements for calling in reinforcements can all be changed in the config ini file.
Please note: If you increase the max allies and/or the number of charges, I strongly recommend that you have the global cooldown set to atleast 1!
— Changes —
v1 – The advent officer now has audio dialogue when requesting reinforcements.
v2 – The ability uses custom reinforcements encounter list, removing officers and focusing on more numbers of Advent troops.
v3 – Added ABA support.
v4 – Corrected offsite positioning. New AI conditional for call-in requirements.
v5 – Added German Translation, thanks to Nor Dogroth. Added config values to increase customisation options, including cooldowns, charges and max allies/min enemies allowed.
