Gun’s Elevator mod
Only works for Build 42
This mod makes elevators functional, with interiors and sounds.
Zombies, items, and objects can ride along as well
Sandbox options can be set to change the travel time between floors and various power options
-Bodies on the floor will not move in elevators this is being worked on. grappled bodies should be movable
How it works
- Opening context on an elevator button will create an elevator in the room behind it, and set up any other rooms vertically.
- Once built you should get an option to call or open the door in the button context.
- If called the elevator will take anything on its floor and move it one floor at a time to you.
- Inside the elevator will be a panel that will have context to select the floor, when a floor is selected you will be transported to every floor in between until your destination.
- Context options for climbing and prying the doors will open anywhere inside the elevator
Usage Notes
- The Top floor of the elevator needs power or the whole system will not work
- If there is no power then the doors can by pried with an option in the context menu
- The elevator has an emergency stop if you have the key, or sandbox option enabled for it
- The "Interact" key and left clicking will do things like call the elevator and shut the doors and climb the ladder.
- Movement keys will change your direction when climbing
Building
- When placing a button the room that will be the shaft must be directly behind the wall the button is on
- A minimum of 2 buttons must be placed directly vertical with the same x,y coordinates
- The room must be enclosed by walls, limited to an 8×8 room, on each floor and the button within 2 tiles of 2 elevator doors
Important
- If walls do not exist enclosing the elevator shaft when being created it will leak out and make floors outside of it part of the elevator. this is limited to a max of 8 squares from the panel creation point to not cause stack overflow
- Once a floor is chosen the elevator will go until it reaches that floor, any context on the panel is disabled,other than the emergency stop, until then because choosing floors while moving can cause issues.
- When reloading a game the elevator lights may turn off, opening context on the panel should fix this
Utility Functions
All with a wrench or screwdriver equipped
- opening context on a button will give a reset option that will delete the elevator reverting it to default state, floors will not be replaced
- opening context on or near the vanilla doors will give an option to place buttons this will place any buttons that were meant to spawn near these doors if i have them in the system
I spend countless hours working on mods. If you enjoy my mods, and are able to, please donat, contributions are greatly appreciated and sometimes may keep my lights on
Ko-Fi [ko-fi.com]
Check out my other mods
Beds have blankets, Functional Clotheslines , Gun’s Posters
Workshop ID: 3411580812
Mod ID: Gelevator
Revisions:
Old revisions of this mod are available below. Click the link to download.