Thrones Reforged – Shieldwall Continued


Thrones Reforged is a continuation of the amazing work done by the SHIELDWALL team, who built a mod that transformed Thrones of Britannia into something special. Without their incredible foundation, Reforged could not exist. Our goal is to honor that work while pushing the game even further.
- Reforged was designed to be used with MEDIUM UNIT SIZES
- Reforged was designed to be played on VERY HARD/LEGENDARY DIFFICULTY (all sliders)
- Minor factions are VERY difficult due to their starting conditions, they are recommended for very experienced players only.
- It is important you only utilise ENGLISH while playing, otherwise there will be crashes
- Please UNSUBSCRIBE from the original shieldwall mod.
- In case the download won’t work https://www.twcenter.net/resources/thrones-reforged-shieldwall-continued.4732/
- All tutorials and in-depth guides regarding new game systems have all been posted in our discord server
We believe Thrones of Britannia is an underrated Total War title with huge potential. Our mission is to build on the top-tier work of the SHIELDWALL team and expand it with new mechanics, systems, and content — giving players fresh reasons to enjoy the game for years to come.
All credit goes to the SHIELDWALL team for their tremendous work on the original mod. If you’d like to read more about SHIELDWALL, please visit their official Steam page here:
Shieldwall Overhaul
This is an early release and should not be considered a finished project. The purpose of this version is to gather feedback and ideas for future development. This is a passion project — updates take time, but development is very active and ongoing.

- Completely redone unit rosters for every culture
- Overhauled military tech tree in the style of Shogun 2
- Four fully fleshed-out population mechanics: Peasants, Nobles, Foreigners, and Clergy
- Completely rebalanced battles with an emphasis on period tactics and the shieldwall formation
- Food storage system
- Revamped character traits, each with dilemmas for more player choice
- Rebalanced buildings and effects
- New effects for skills and attributes
- pappaBear’s historical landmarks, wonders, and flavor events
- Dozens of new events (expanded regularly)
- 55 Playable factions (ongoing work to bring them all to Shieldwall standard)
- Custom faction traits for Major & Minor factions
- Fixed UI for faction selection menu
- Added Shieldwall mechanics UI to new factions & fixed top row UI
- Classification of Major & Minor factions to separate fully polished Shieldwall factions from those in progress
- Full Supply System overhaul
– Raiding, sieges, fortify stance, attrition changes
– Armies can no longer roam endlessly without planning logistics - Fatigue System rework
– Units tire more realistically, archers fatigue when firing
– New morale penalties for exhaustion - Missile balance changes
– Adjusted calibration distances and accuracy
– Reduced AP damage for certain ranged units - Minor Town Garrisons
– Expanded garrison sizes to make towns and cities more defensible
– Capitals gain unique hero units when besieged - Campaign balance passes
– Small town and city overhauls
– Early-game faction starts rebalanced for improved pacing - – Victory conditions added for all factions
- – Integration of multiple community submods for historical authenticity
- – New Riot event and dilemma with many more to come
The following is an official submod collection created and curated by the team to modify gameplay based on your personal preferences.
The current iteration of our mod wouldn’t have been possible without the kind contribution of the following modders:
- Musculus Maximus for his beautiful colored buttons mod
- Anisvara for his incredible old languages mod
- Il-Khan of Persia for his late game invasion replacer and culture groups renamed
- Vic and Caligula for the longbow animation fix
- Filay for his shields down while marching mod
- WhiteSushiEater for his ultimate animations mod
All of the credited author’s mods are not necessary any longer, they should be SWITCHED OFF in the mod loader!

- Fix commonly complained-about issues with the base game (bugs & features)
- New faction-specific missions and traits
- Fort stance changes with unique fort battle maps
- New dilemmas and events, both general and faction specific
Kinjo — Unit Design and Art Direction
DrunkFlamingo — Gameplay Design and Development
pappaBear — Writer, DB editing, historical research
Johnny — Assets, Textures, and Banners
RobbStark — Assets and Submods
Bonsai — Icon art, DB editing, historical research
DETrooper — UI Layout Editing
Hrobatos — Shield Textures and Assets
Baldy — Database Development
nik000 — Event Art
Zoktor Doidberg — Unit Card Assistance
Sinulf — Historical Research
Ragnarr — Historical Research
ThePoshBarbarian — Community moderation and testing
Revisions:
Old revisions of this mod are available below. Click the link to download.