Death Or Dishonor
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Works with the latest version of the game.
NO FREEDOM DECKS ARE PLANNED. WE WILL NOT BE ADDING ANY VERSIONS OF FREEDOM OR UNLIMITED DECKS.
Death Or Dishonor – Modern Warfare Overhaul for WARNO
Death Or Dishonor drags WARNO into a modern conflict where precision munitions, electronic warfare and lightning-fast armoured thrusts rule the day.
More than 350 original units with new 3D models join the roster, and the first full-size factions — Germany, Russia, Ukraine
✨ Key Features
- 🛡️ 550 + unique units – high-quality models and custom icons.
- 🌐 Factions Roadmap – Germany and Russia released; Ukraine & Sweden in development; USA & China, Britain & France to follow.
- ⚙️ Mechanised core gameplay – armour and IFVs up front, air-defence nets behind.
- 📡 Modern mechanics – radar-emission warnings for aircraft, hard-kill Active Protection Systems, Cruise and Ballistic missiles with interception mechanics.
⚔️ Gameplay & Balance
- Overall tank DPM has been increased. All tanks are now divided into three tiers, with top-tier tanks having up to 2 HE.
- Sniper rifles now deal 1 HE, with reload times increased. Snipers are generally more effective.
- Rate of fire for unguided rockets has been increased. Damage against light armored vehicles has also been increased.
- Howitzer damage has been decreased, while splash radius has been increased. Smoke aim time for howitzers is now 5 seconds, ensuring smoke availability even without mortars.
- Supply vehicles, helicopters, and aircraft now deal damage upon destruction.
- SPAAGs accuracy of radar-guided systems has been almost doubled. Radar SPAAGs now also deal increased suppression.
- HE bomb supply cost now properly scales with damage and bomb count.
- Air-to-air missile supply cost now scales with missile range.
- SEAD missiles now deal splash HE damage, with supply cost scaling based on range.
- MANPADS aircraft engagement range has been decreased, while accuracy has been increased.
- Suppression damage from ATGMs has been significantly reduced, while the stress inflicted on units HP loss has been increased.
- Tank prices have been reduced.
- Command units are now located in the Supply category. The Tank category now contains Leader units, which cannot control zones but still provide the usual command buffs to nearby units.
- Aircraft speed has been reduced, and overall ECM values have been lowered due to the high usage of modern aircraft with strong ECM.
- Forward deployment has been significantly nerfed. Recon units now deploy at a maximum range of 750m, while airborne units deploy at 1000m.
- Some transport units have the Spall Liner trait. Infantry transported by these vehicles can survive the vehicle’s destruction.
- Some tanks are equipped with Thermal Vision Systems, which come in three levels. The highest level of thermal vision reduces aim time by 15%.
- There are cruise missiles and ballistic missiles in the game. Both types can be intercepted by appropriate anti-air units. Ballistic missiles require top-tier SAM systems to be intercepted (such as MIM-104 Patriot, S-300, S-400, etc.).
- Some units are equipped with an Active Protection System (APS), which intercepts incoming ATGMs.
- Buildings now have significantly reduced HP, making it much more viable to reshape urban areas using firepower.
Installation & Compatibility
Subscribe, enable the mod in the WARNO launcher, and ensure everyone in a lobby runs the same version.
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Revisions:
Old revisions of this mod are available below. Click the link to download.