Death Or Dishonor

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Authors: FravinCustodian, MyLittle(M)Vasya

Last revision: 25 Apr at 16:18 UTC (22)

File size: 6 GB

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Description:
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Works with the latest version of the game.

NO FREEDOM DECKS ARE PLANNED. WE WILL NOT BE ADDING ANY VERSIONS OF FREEDOM OR UNLIMITED DECKS.

Death Or Dishonor – Modern Warfare Overhaul for WARNO

Death Or Dishonor drags WARNO into a modern conflict where precision munitions, electronic warfare and lightning-fast armoured thrusts rule the day.
More than 350 original units with new 3D models join the roster, and the first full-size factions — Germany, Russia, Ukraine

✨ Key Features
  • 🛡️ 550 + unique units – high-quality models and custom icons.
  • 🌐 Factions Roadmap – Germany and Russia released; Ukraine & Sweden in development; USA & China, Britain & France to follow.
  • ⚙️ Mechanised core gameplay – armour and IFVs up front, air-defence nets behind.
  • 📡 Modern mechanics – radar-emission warnings for aircraft, hard-kill Active Protection Systems, Cruise and Ballistic missiles with interception mechanics.

⚔️ Gameplay & Balance
  • Overall tank DPM has been increased. All tanks are now divided into three tiers, with top-tier tanks having up to 2 HE.
  • Sniper rifles now deal 1 HE, with reload times increased. Snipers are generally more effective.
  • Rate of fire for unguided rockets has been increased. Damage against light armored vehicles has also been increased.
  • Howitzer damage has been decreased, while splash radius has been increased. Smoke aim time for howitzers is now 5 seconds, ensuring smoke availability even without mortars.
  • Supply vehicles, helicopters, and aircraft now deal damage upon destruction.
  • SPAAGs accuracy of radar-guided systems has been almost doubled. Radar SPAAGs now also deal increased suppression.
  • HE bomb supply cost now properly scales with damage and bomb count.
  • Air-to-air missile supply cost now scales with missile range.
  • SEAD missiles now deal splash HE damage, with supply cost scaling based on range.
  • MANPADS aircraft engagement range has been decreased, while accuracy has been increased.
  • Suppression damage from ATGMs has been significantly reduced, while the stress inflicted on units HP loss has been increased.
  • Tank prices have been reduced.
  • Command units are now located in the Supply category. The Tank category now contains Leader units, which cannot control zones but still provide the usual command buffs to nearby units.
  • Aircraft speed has been reduced, and overall ECM values have been lowered due to the high usage of modern aircraft with strong ECM.
  • Forward deployment has been significantly nerfed. Recon units now deploy at a maximum range of 750m, while airborne units deploy at 1000m.
  • Some transport units have the Spall Liner trait. Infantry transported by these vehicles can survive the vehicle’s destruction.
  • Some tanks are equipped with Thermal Vision Systems, which come in three levels. The highest level of thermal vision reduces aim time by 15%.
  • There are cruise missiles and ballistic missiles in the game. Both types can be intercepted by appropriate anti-air units. Ballistic missiles require top-tier SAM systems to be intercepted (such as MIM-104 Patriot, S-300, S-400, etc.).
  • Some units are equipped with an Active Protection System (APS), which intercepts incoming ATGMs.
  • Buildings now have significantly reduced HP, making it much more viable to reshape urban areas using firepower.

Installation & Compatibility

Subscribe, enable the mod in the WARNO launcher, and ensure everyone in a lobby runs the same version.