Advanced Combat Medicine Experimental

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Author: Blue

Last revision: 21 Dec, 2025 at 00:26 UTC (1)

File size: 37.54 MB

On Steam Workshop

Description:

Advanced Combat Medicine is an expansion of ACE Medical, introducing many missing considerations for casualty care during ops.

  • Implemented CBRN Threats
  • Implemented Surgical Airway
  • Implemented Fracture Management
  • Added atropine
  • Added fentanyl lozenge
  • Added ability to split paracetamol packs
  • Added action to put patients into lying position
  • Added item icons to action buttons in medical menu
  • Added actons to swap between CPR and BVM
  • Added medication training level settings
  • Added setting to restrict medic AI to just managing bleeding
  • Added paracetamol to vanilla IFAK
  • Added motion detected warning to AED during rhythm analysis
  • Made IO lidocaine prevent transfusion pain
  • Moved splint related settings to disability category
  • Changed IM medication absorption to be affected by bloodloss
  • Changed feel pulse action to be usable while prone
  • Changed morphine autoinjector dose to 5mg
  • Changed IVs and pressure cuffs to block each others placement
  • Changed coagulation to fail in cardiac arrest
  • Changed suction devices to take less time if airway was checked
  • Changed internal bleeding chance to be based on wound type and body part damage
  • Changed hint for extensive bruising on chest to better differentiate chest injury
  • Changed chest seals to fall off upon taking torso damage
  • Prevented SGA from being obstructed by blood
  • Allowed recovery position with inserted OPA/NPA
  • Added missing stringtables
  • Lowered default instant death thresholds
  • Added note to disabled ACE settings
  • Removed blood volume requirement for evacuation
  • Removed reusable airway adjunct setting
  • Removed universal splint
  • Made body bags return re-usable items upon bagging a body
  • Fixed trauma sustained hint not being accurate with damage addon enabled
  • Fixed AI treating self while lying down
  • Fixed player facewear resetting on evacuation
  • Fixed zeus not being transferred on evacuation

To help with learning/testing, ACM comes with a training scenario with a casualty spawner and all relevant equipment, accessible from the main menu or scenarios menu.

Written documentation available on the ACM Wiki [bluetheking.github.io]

[discord.gg]

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CBA_A3Steam Workshop
aceSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.