[WOTC] Original High Hit Dodge Behaviour

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Author: Mr. Nice

Last revision: 25 Jan, 2018 at 13:15 UTC (1)

File size: 290.82 KB

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Description:

This is the War of the Chosen version of this mod. The non-WotC version is here:

[Non-WOTC] Original High Hit Dodge Behaviour

This mod restores the original game behaviour, whereby having a hit over 100 gradually eliminated dodge. A patch back in spring 2016 made a "balance change" where if hit is 100 or more, then dodge/graze is eliminated. This creates a step change between 99 hit and 100 hit.

Background

This Mod was originally known as "Stop Excess Hit eating into Criticals", and implemented the bug fix in the patch which stopped having a hit over 100 reducing critical chance (once it was high enough to elminate graze hits if neccessary). However while my mod left the interaction with grazing unchanged, the patch as already mentioned instead immediately eliminated grazing at 100 hit, harsh! So the mod lives on with a more suitable name.

Compatability

This mod overrides the following classes:

  • X2AbilityToHitCalc_StandardAim
  • X2AbilityToHitCalc_StandardMelee

Other mods which also change how hits are rolled or results calculated will probably clash, not least because they are probably overriding X2AbilityToHitCalc_StandardAim if nothing else.

Other Mods by me
  • WOTC Compatible (non-WOTC versions also exist if appropriate)
    • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Also gives the Reaper Banish ability the same improved look.
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter’s Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the ‘Demolition’ ability.
    • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
    • Shaken Scars are Back! The name says it all, but to those who weren’t around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
    • Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues.
    • In conjuction wtih sebkulu,WOTC – Extended Information!, an enhanced, rewritten version of Perfect Information. Includes full list of enemy abilities as well as a stat list, as well as the classic features of the "shot bar" and stats in flyovers.
  • Non-WOTC Only
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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.